I just found this site, so pardon for not posting earlier. When I went to GenCon, there was a demo being run in a closed room in the dealer room. It was at the Infogrames booth, and you had to wait for the previous demo to end to see it. They ran a half-hour each, alternating with MoO 3.
On to the demo. They started by showing the opening screen, and then loaded a prepared saved game. I don't remember him actually creating a world, so not much insight into game setup.
The first thing he did was go over some things they had "fixed" from Civ 2. The main thing is that since trade is now covered in the diplomacy screen, there are no more caravans, so no more 'cheating' (his words) on wonders using caravans. He also said that if I put the Great Wall on Rome's building queue, then the Great Wall is not available in any other build queue. This of course prevents you building the same wonder at three cities so that you can start the Wonders from new technologies early.
Strategic resources for technologies you don't have yet (uranium, for example) won't show up on the map until you get the technology. This might also apply to luxuries..
Showed a city revolting for lack of culture, and if you don't want it for some reason, I think it went to a different culture, maybe you could even suggest which culture, but I'm not sure.
There are cheat codes, but they made the game unstable, and will probably be commented out of the final release, anyway.
Showed a worker, and how to build a colony.
Said that you have to pay units with GOLD, not just use shields for them (is this the way CTP worked? Never played it.)
Used the cheat codes to make a nuke show up so he could destroy some Russain city. After the nuke hit, there was an odd green goo around the city. I don't remember if he said that was standard pollution, or radioactive pollution.
The tanks were VERY big graphically, but that might not have been final art.
Said that the culture radius is how far out you're able to send population units to work, so if you don't have a lot of culture, you're size 30 city will have a LOT of elvis.
Oh, yes, something very important. Catapults, battleships, etc, do NOT fight in regular stacks. You use them for bombardment like in SMAC, and that's it (or that was my impression).
He never showed any real big maps, but did say you could get bigger than Civ 2. The machine that was running it was a P3 700 or so, so no clue as to how it runs on lower end systems.
Also had a short showing of the culture editor, but it didn't look like a very finished product, but I remember seeing an ability to have AI cultures build no wonders, only small wonders, only big wonders, or both.
I also remember him talking about CIA HQ, a small wonder. I think he said no spies are allowed without it.
Have Fun, and keep discussing!
On to the demo. They started by showing the opening screen, and then loaded a prepared saved game. I don't remember him actually creating a world, so not much insight into game setup.
The first thing he did was go over some things they had "fixed" from Civ 2. The main thing is that since trade is now covered in the diplomacy screen, there are no more caravans, so no more 'cheating' (his words) on wonders using caravans. He also said that if I put the Great Wall on Rome's building queue, then the Great Wall is not available in any other build queue. This of course prevents you building the same wonder at three cities so that you can start the Wonders from new technologies early.
Strategic resources for technologies you don't have yet (uranium, for example) won't show up on the map until you get the technology. This might also apply to luxuries..
Showed a city revolting for lack of culture, and if you don't want it for some reason, I think it went to a different culture, maybe you could even suggest which culture, but I'm not sure.
There are cheat codes, but they made the game unstable, and will probably be commented out of the final release, anyway.
Showed a worker, and how to build a colony.
Said that you have to pay units with GOLD, not just use shields for them (is this the way CTP worked? Never played it.)
Used the cheat codes to make a nuke show up so he could destroy some Russain city. After the nuke hit, there was an odd green goo around the city. I don't remember if he said that was standard pollution, or radioactive pollution.
The tanks were VERY big graphically, but that might not have been final art.
Said that the culture radius is how far out you're able to send population units to work, so if you don't have a lot of culture, you're size 30 city will have a LOT of elvis.
Oh, yes, something very important. Catapults, battleships, etc, do NOT fight in regular stacks. You use them for bombardment like in SMAC, and that's it (or that was my impression).
He never showed any real big maps, but did say you could get bigger than Civ 2. The machine that was running it was a P3 700 or so, so no clue as to how it runs on lower end systems.
Also had a short showing of the culture editor, but it didn't look like a very finished product, but I remember seeing an ability to have AI cultures build no wonders, only small wonders, only big wonders, or both.
I also remember him talking about CIA HQ, a small wonder. I think he said no spies are allowed without it.
Have Fun, and keep discussing!
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