Ahem...
If you have any questions about how combat in CivII works, see my Combat thread in the Strategy forum. SlowThinker provided the link above, here it is again:
Info: Combat (GL)
Literally everything you are debating has been answered in this thread. Read up, you are even likely to learn something you don't know! The formula can be confusing, but I try to clarify it in the discussion that follows. I hope you find it helpful.
In sum, as ST stated earlier, an increase in attack or defense strength is better than greater hp, which is in turn better than greater fp. The latter two differ only slightly. Higher numbers (total for both units) reduces the likelihood of surprizes, too.
Kolpo, thanks for the tests. I'll (eventually) include them as a reference in the combat thread.
If you have any questions about how combat in CivII works, see my Combat thread in the Strategy forum. SlowThinker provided the link above, here it is again:
Info: Combat (GL)
Literally everything you are debating has been answered in this thread. Read up, you are even likely to learn something you don't know! The formula can be confusing, but I try to clarify it in the discussion that follows. I hope you find it helpful.
In sum, as ST stated earlier, an increase in attack or defense strength is better than greater hp, which is in turn better than greater fp. The latter two differ only slightly. Higher numbers (total for both units) reduces the likelihood of surprizes, too.
Kolpo, thanks for the tests. I'll (eventually) include them as a reference in the combat thread.
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