I know these points have already been brought up in other threads, but I think they deserve a lot of attention... therefore, I'm going to start a specific thread for discussion of bonuses for units... against other units and on certain terrian. This was already employed to a minor degree in Civ II... but I must admit, I was disappointed. Pikes vs Cav and AEGIS vs air were the only benifits I saw. Also, I always laughed when my alphine troops (men with skis) were able to move as swiftly through jungles as over mountains.
I know Civ III isn't meant to be a tactical wargame... but adding some strategy into the unit selection would add depth to the game without going into battlefield tactics. Units should have bonuses and weaknesses that are determined by the oposing unit and the type of terrian... and this should play a major role. It would also help keep each civ tucked into it's own region at the beginning, at least... the chariot might dominate the deserts, but wouldn't fare well trying to fight in the forests.
More comments?
I know Civ III isn't meant to be a tactical wargame... but adding some strategy into the unit selection would add depth to the game without going into battlefield tactics. Units should have bonuses and weaknesses that are determined by the oposing unit and the type of terrian... and this should play a major role. It would also help keep each civ tucked into it's own region at the beginning, at least... the chariot might dominate the deserts, but wouldn't fare well trying to fight in the forests.
More comments?
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