In the norwegian paper( ) magazine "incite PC games" it stands a inderview with Sid Meier! It stands in norwegian, but I will here translate as good as possible.
We got the man behind titles as Civilization 1 and 2, the strategy players god father, Sid Meier, and asked him to tell how and why he began to work with the third sector in the million selling game series:
"First I will avoid to hear 'the more, the better' phenomenon, that in the lenght are destroying for all game genres. I will not for any price fill the game up with more technology, more units and bigger landscapes. Just because it is big and intricate, it doesn't have to mean that the game is good," Sid Meier explains. Therefore he also has choosed to limit the number of civilizations to 16, and to keep the quantity of technological possibilities and units on the same level as Civilization 2.
After what the lead programmer in Firaxis, Soren Johnson, says, one can't expect radical changes in the build up of the landscapes:
"All the formative things in the build up of the terrains as for example the different types of landscape will be the same, but we have of course changed some details in the meaning of the terrain, so that the units for example will see longer if they are on mountains and hills, and can then see prosessing enemies earlier."
Though Civilization 2 now is five years old, it is still popular among many hardcore strategy fans. One of the main reasons to the long durability are the artificial intelligence the computer opponents have, which means that two different games can evolve in very different ways. Fortunate it seems that Sid Meier and Firaxis are working hard to do Civilization 3 at least as long time lasting as the earlier ones, at least that is what the strategy guru says himself:
"The most important for us aren't to make the most technical revolutionary 3D game. The best with Civilization 2 are actually that it is fun to play, so we will try to make a good AI and a well balanced gameplay, so that the players will play again and again. It can be you wont say whauuuw the first time you see Civilization 3, but after some hours you will explore all the details that lies hidden under the grund. It is our way to make games. We often works with a game in several years and tries to make something freakish that catches the players interest at least as long. Civilization 3 will not be a game you will be done with in a couple of hours, and then delites. It will be on your hard drive in all the future.
Other (new?) info(stands in small frames around in the interview):
Ships will play a important part in Civilization 3. War ships protects the cities against naval attacks, freight ships transports goods to foreign countries and u-boats can launch nukes.
Fast cavalery units are ideal to explore the landscape. Three stripes next to the unit shows its health in combat(all right, the last one aren't soo new, but I don't think it has stood in plain ttext before, just on the pictures.
We got the man behind titles as Civilization 1 and 2, the strategy players god father, Sid Meier, and asked him to tell how and why he began to work with the third sector in the million selling game series:
"First I will avoid to hear 'the more, the better' phenomenon, that in the lenght are destroying for all game genres. I will not for any price fill the game up with more technology, more units and bigger landscapes. Just because it is big and intricate, it doesn't have to mean that the game is good," Sid Meier explains. Therefore he also has choosed to limit the number of civilizations to 16, and to keep the quantity of technological possibilities and units on the same level as Civilization 2.
After what the lead programmer in Firaxis, Soren Johnson, says, one can't expect radical changes in the build up of the landscapes:
"All the formative things in the build up of the terrains as for example the different types of landscape will be the same, but we have of course changed some details in the meaning of the terrain, so that the units for example will see longer if they are on mountains and hills, and can then see prosessing enemies earlier."
Though Civilization 2 now is five years old, it is still popular among many hardcore strategy fans. One of the main reasons to the long durability are the artificial intelligence the computer opponents have, which means that two different games can evolve in very different ways. Fortunate it seems that Sid Meier and Firaxis are working hard to do Civilization 3 at least as long time lasting as the earlier ones, at least that is what the strategy guru says himself:
"The most important for us aren't to make the most technical revolutionary 3D game. The best with Civilization 2 are actually that it is fun to play, so we will try to make a good AI and a well balanced gameplay, so that the players will play again and again. It can be you wont say whauuuw the first time you see Civilization 3, but after some hours you will explore all the details that lies hidden under the grund. It is our way to make games. We often works with a game in several years and tries to make something freakish that catches the players interest at least as long. Civilization 3 will not be a game you will be done with in a couple of hours, and then delites. It will be on your hard drive in all the future.
Other (new?) info(stands in small frames around in the interview):
Ships will play a important part in Civilization 3. War ships protects the cities against naval attacks, freight ships transports goods to foreign countries and u-boats can launch nukes.
Fast cavalery units are ideal to explore the landscape. Three stripes next to the unit shows its health in combat(all right, the last one aren't soo new, but I don't think it has stood in plain ttext before, just on the pictures.
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