I already posted this in a bunch of other threads, but I guess it needed its own thread to be seen and because of its difference to Civ I-II, SMAC and Moo's models. It is, I think, much more realistic, but it is also implicating many factors. Which some could dislike. As it does in reality. So here it is:
I think that the closest to reality is that you can give general orientations, since you pratically never work on ONE thing, since you would lose the potential of scientists that aren't interested to work in this particular field but more in annother. The thing you can do is to give more funds to researchers of a field or annother. Like our governments which give priorities, but wouldn't be idiot enough to lose all these potential scientists that aren't specialized especifically in the general of researches demanded.
Secondly, there are some research that you can be more precise on. These are the ones that you can anticipate alot from the knowledge you already have. Like such projects as space projects (maybe not all), in which we put alot of money in many prototypes and tests, judging the ones that have more chances. Such as the atomic bomb also. Or such as stealth of planes or of the possibility to build faster computers, since we already found some ways to make faster computers and stealthier planes. Some projects that we think have potential also are total waists (not all research money gives something).
So, all this should depend on the tech and many types of techs should exist. Also, if you would put all your funds to ONE place, you would lose your scientists in some other fields while puting so much money elsewhere that even low-grades scientists would have totally paid researches, which implicts more losses.
This is reality. How to we implement a good model in Civ III? Well I guess that we could give general directions, give a certain % to each general field of researches for exemple. We could be more precise with some techs also. At which point? Well you could have a better % of chance of effectively get what you were aiming for, getting a certain % of discovery that becomes higher and higher with time and ressources invested, so no "will get tech in 3 years". Maybe that some could be as precise at in Civ I-II. Would there be maluses when puting an excessive amount of money for the researchers you have? Would the first 10-20% have a bonus? Would the 60% or 70% profit more than the 80th % and so on? Could be good... This is up to Firaxis. Hope you like my model. It's realistic. But gheez, can be hard to implement realistically and balanced.
Signed:
Trifna,
Realism purist perfectionist.
I think that the closest to reality is that you can give general orientations, since you pratically never work on ONE thing, since you would lose the potential of scientists that aren't interested to work in this particular field but more in annother. The thing you can do is to give more funds to researchers of a field or annother. Like our governments which give priorities, but wouldn't be idiot enough to lose all these potential scientists that aren't specialized especifically in the general of researches demanded.
Secondly, there are some research that you can be more precise on. These are the ones that you can anticipate alot from the knowledge you already have. Like such projects as space projects (maybe not all), in which we put alot of money in many prototypes and tests, judging the ones that have more chances. Such as the atomic bomb also. Or such as stealth of planes or of the possibility to build faster computers, since we already found some ways to make faster computers and stealthier planes. Some projects that we think have potential also are total waists (not all research money gives something).
So, all this should depend on the tech and many types of techs should exist. Also, if you would put all your funds to ONE place, you would lose your scientists in some other fields while puting so much money elsewhere that even low-grades scientists would have totally paid researches, which implicts more losses.
This is reality. How to we implement a good model in Civ III? Well I guess that we could give general directions, give a certain % to each general field of researches for exemple. We could be more precise with some techs also. At which point? Well you could have a better % of chance of effectively get what you were aiming for, getting a certain % of discovery that becomes higher and higher with time and ressources invested, so no "will get tech in 3 years". Maybe that some could be as precise at in Civ I-II. Would there be maluses when puting an excessive amount of money for the researchers you have? Would the first 10-20% have a bonus? Would the 60% or 70% profit more than the 80th % and so on? Could be good... This is up to Firaxis. Hope you like my model. It's realistic. But gheez, can be hard to implement realistically and balanced.
Signed:
Trifna,
Realism purist perfectionist.
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