So what are the real-world correlations to Civ's government types?
(1) What does "Monarchy" really represent above "Despotism" -- was Dark Age Europe with its Roman-derived laws and monarchs really more efficient than early dynastic Egypt? (There were, pre-Hyksos, 14 Egyptian dynasties before their neighbor Hammurabi invented his famous code of laws.) Arguably, "Monarchy" might imply a bureaucratic infrastructure based around the throne, which would, for example, adequately describe the Roman Empire.
(2) "Nationalism" apparently lumps together (I'm guessing) most everything in Europe from Frederick the Great through WWI? It would include both England's constitutional monarchy and Napoleon at his most despotic. So it's really not a "government" type per se but a representation of a certain level of technological and bureaucratic sophistication -- which I think, given the structure of the game, is perfectly reasonable.
(3) What differentiates a "Democracy" from a "Republic"? They're presumably as different from each other as both are from Communism. Clearly, Democracy is more advanced (by virtue of occuring later in the tech tree), but what is the critical difference between the two? -- I would suggest that, in both Plato's and Lincoln's republics, the "equality" of political power was only held by property-owning males of the dominant ethnicity. By this distinction, many of the ancient Greek city-states were indeed republics, and America during World War I was a republic, and is now a democracy. Note that this might suggest that the best game approach to "Democracy" would be to have Suffrage as a minor wonder, every Civ which has discovered the Republic, as well as some later tech (perhaps Radio), might build.
(4) "Communism" -- is this idealized Marxism, or Stalinism / Maoism? Almost certainly the latter. And I note that Civ has always nicely avoided "fascism" as a government type. Stalin's Russia and Hitler's Germany may both fairly be classified as "Totalitarian", and perhaps Communism should be renamed this. Germany's technological superiority in WW2 would, in game terms, be attributed to possession of more universities and knowledge wonders compensating for the research negatives; for more perspective, we might compare other recent dictatorships (Spain; Italy) to the old USSR and evaluate which was more efficient etc.
(5) "Feudalism" is confusing in game turns -- it is a very particular form of monarchy, where power is extremely decentralized and efficiency of every sort reduced. Feudal Europe was also noteably non-commercial. It should not be a required "advance" for Invention!
So:
(A) Monarchy would require Currency and Literacy/Literature.
(B) Republic would require Currency and Philosophy (Republics are always mercantile in nature) -- and Philosophy would require Literacy. The minor wonder Suffrage would require Philosophy and The Printing Press to build, and would confer significant enough advantage to a Republic to make it "behave" more like Democracy has previously been built in the game.
(C) Nationalism would require Monarchy and Gunpowder.
(D) Communism is renamed "Totalitarianism".
(E) The "advance" Feudalism would be represented by a dead-end spur on the tech tree, not requiring Monarchy, but perhaps Warrior Code and Construction. Note above that "Monarchy" would require "Currency" which was most noteably lacking in Europe from the fall of Rome until the late Middle Ages.
(F) Now for a radical thought: The government type "Democracy" might be renamed "Corporate Republic", and would be a very late 20th Century evolution of the Republic (with or without the Suffrage wonder), wherein the citizen has essentially redefined him/herself as a consumer, globalism is rampant, and national agendas have been largely ceded to large coporations. This would account for the reluctance of "Democracies" in the game to commit military forces, and would nicely illustrate the sense of divide between, oh, say, the WWII generation and the present day. The Corporate Republic would require the Republic and Miniaturization to build.
-Ozymandias
(1) What does "Monarchy" really represent above "Despotism" -- was Dark Age Europe with its Roman-derived laws and monarchs really more efficient than early dynastic Egypt? (There were, pre-Hyksos, 14 Egyptian dynasties before their neighbor Hammurabi invented his famous code of laws.) Arguably, "Monarchy" might imply a bureaucratic infrastructure based around the throne, which would, for example, adequately describe the Roman Empire.
(2) "Nationalism" apparently lumps together (I'm guessing) most everything in Europe from Frederick the Great through WWI? It would include both England's constitutional monarchy and Napoleon at his most despotic. So it's really not a "government" type per se but a representation of a certain level of technological and bureaucratic sophistication -- which I think, given the structure of the game, is perfectly reasonable.
(3) What differentiates a "Democracy" from a "Republic"? They're presumably as different from each other as both are from Communism. Clearly, Democracy is more advanced (by virtue of occuring later in the tech tree), but what is the critical difference between the two? -- I would suggest that, in both Plato's and Lincoln's republics, the "equality" of political power was only held by property-owning males of the dominant ethnicity. By this distinction, many of the ancient Greek city-states were indeed republics, and America during World War I was a republic, and is now a democracy. Note that this might suggest that the best game approach to "Democracy" would be to have Suffrage as a minor wonder, every Civ which has discovered the Republic, as well as some later tech (perhaps Radio), might build.
(4) "Communism" -- is this idealized Marxism, or Stalinism / Maoism? Almost certainly the latter. And I note that Civ has always nicely avoided "fascism" as a government type. Stalin's Russia and Hitler's Germany may both fairly be classified as "Totalitarian", and perhaps Communism should be renamed this. Germany's technological superiority in WW2 would, in game terms, be attributed to possession of more universities and knowledge wonders compensating for the research negatives; for more perspective, we might compare other recent dictatorships (Spain; Italy) to the old USSR and evaluate which was more efficient etc.
(5) "Feudalism" is confusing in game turns -- it is a very particular form of monarchy, where power is extremely decentralized and efficiency of every sort reduced. Feudal Europe was also noteably non-commercial. It should not be a required "advance" for Invention!
So:
(A) Monarchy would require Currency and Literacy/Literature.
(B) Republic would require Currency and Philosophy (Republics are always mercantile in nature) -- and Philosophy would require Literacy. The minor wonder Suffrage would require Philosophy and The Printing Press to build, and would confer significant enough advantage to a Republic to make it "behave" more like Democracy has previously been built in the game.
(C) Nationalism would require Monarchy and Gunpowder.
(D) Communism is renamed "Totalitarianism".
(E) The "advance" Feudalism would be represented by a dead-end spur on the tech tree, not requiring Monarchy, but perhaps Warrior Code and Construction. Note above that "Monarchy" would require "Currency" which was most noteably lacking in Europe from the fall of Rome until the late Middle Ages.
(F) Now for a radical thought: The government type "Democracy" might be renamed "Corporate Republic", and would be a very late 20th Century evolution of the Republic (with or without the Suffrage wonder), wherein the citizen has essentially redefined him/herself as a consumer, globalism is rampant, and national agendas have been largely ceded to large coporations. This would account for the reluctance of "Democracies" in the game to commit military forces, and would nicely illustrate the sense of divide between, oh, say, the WWII generation and the present day. The Corporate Republic would require the Republic and Miniaturization to build.
-Ozymandias
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