True.
There's another interesting aspect of realistic air movement... it should depend on the size of the map. A WW2 era bomber on a full sized map shouldn't be able to fly much farther than, say, London to Rome on a single bombing raid. That might be 12 spaces on a full-sized map of the world... but it might be 36 spaces on a zoomed-in map of Europe.
Thus, there should be an "Air Movement" factor for each type of real-world map. It could be 1/2, 1, 2, 3, etc. All aircraft would have that number multiplied to their movement. Of course, you could also simply edit the numbers for custom scenarios, but the AMF would be good for scenario-creaters who don't want to spend a lot of time changing the units.
There's another interesting aspect of realistic air movement... it should depend on the size of the map. A WW2 era bomber on a full sized map shouldn't be able to fly much farther than, say, London to Rome on a single bombing raid. That might be 12 spaces on a full-sized map of the world... but it might be 36 spaces on a zoomed-in map of Europe.
Thus, there should be an "Air Movement" factor for each type of real-world map. It could be 1/2, 1, 2, 3, etc. All aircraft would have that number multiplied to their movement. Of course, you could also simply edit the numbers for custom scenarios, but the AMF would be good for scenario-creaters who don't want to spend a lot of time changing the units.
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