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Civ-style research vs MoO-style research vs SMAC style reseach

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  • Civ-style research vs MoO-style research vs SMAC style reseach

    In the Civ series you can only research one advance at a time. In MoO (not MoO 2) you get spread out your research efforts in several areas. Same thing in SMAC/X.

    However in SMAC/X you only get to specify which areas you want to emphasize your research in, but you don't get to specify what you are researching (blind research)

    Which one do you prefer?
    48
    Civ-style. One item at a time, thank you very much
    33.33%
    16
    MoO-style. I like to know what I am getting into
    14.58%
    7
    SMAC-style. Just like real life.
    39.58%
    19
    Other (please specify).
    8.33%
    4
    Watermelon!
    4.17%
    2
    (\__/) 07/07/1937 - Never forget
    (='.'=) "Claims demand evidence; extraordinary claims demand extraordinary evidence." -- Carl Sagan
    (")_(") "Starting the fire from within."

  • #2
    I think being able to research as many things as you want should be allowed. As long as you have the preq. If you have the option to discover The Wheel and Ceremonial Burial and you want to research them at the same time you should be able to. So this would fall under the other category it seems like.
    However, it is difficult to believe that 2 times 2 does not equal 4; does that make it true? On the other hand, is it really so difficult simply to accept everything that one has been brought up on and that has gradually struck deep roots – what is considered truth in the circle of moreover, really comforts and elevates man? Is that more difficult than to strike new paths, fighting the habitual, experiencing the insecurity of independence and the frequent wavering of one’s feelings and even one’s conscience, proceeding often without any consolation, but ever with the eternal goal of the true, the beautiful, and the good? - F.N.

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    • #3
      I like the SMAC style of research as more realistic. I never really liked the civ-style as most games became who could research there way up to the best fighting units, neglecting any advances that didn't contribute to making a better fighting force. But I think the forced completion of each "age" tech tree will stop that
      "The greatest happiness of life is the conviction that we are loved - loved for ourselves, or rather, loved in spite of ourselves."--Victor Hugo

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      • #4
        It seems rather ridiculous to me that the leader of a nation determines what technology that nation should research (somehow knowing what that technology is) and a few years later it is researched. I like where they're going with the forced completion of each age (no more choosing between researching Polytheism or the Superconductor), but I would like to see the tech-gaining more random. For gameplay reasons, you should be able to define the civilization you rule and emphasized research would be a neat solution to that problem. So I chose SMAC-style based on what I've heard of it (I haven't played the game).

        Edit: wrong word
        "Proletarier aller Länder, vereinigt euch!" -- Karl Marx & Friedrich Engels
        "If you expect a kick in the balls and get a slap in the face, that's a victory." -- Irish proverb

        Proud member of the Pink Knights of the Roundtable!

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        • #5
          I voted Civ-style. Below is some additional arguments both for and against:
          Click this Free option: Parallell tech-tree advancements thread.

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          • #6
            Originally posted by JellyDonut
            It seems rather ridiculous to me that the leader of a nation determines what technology that nation should research (somehow knowing what that technology is) and a few years later it is researched. I like where they're going with the forced completion of each age (no more choosing between researching Polytheism or the Superconductor), but I would like to see the tech-gaining more random. For gameplay reasons, you should be able to define the civilization you rule and emphasized research would be a neat solution to that problem. So I chose SMAC-style based on what I've heard of it (I haven't played the game).

            Edit: wrong word
            But the leaders often do determine in what direction the research goes, during the space race to the moon, both Russia and America focused their research to space ships and everything and they knew what to expect, same goes with the atom bomb, the government knew what they would gain the a-bomb. Research is usually done with particular goals in mind, so you know some of things that you can get from them, maybe not everything. That is also an option, you can only see certain abilities you get when researching a tech, and the further you research the more you get to know about it. What you see can depend on the status of your civ
            example:
            Your civ is at war with another and you have to choose a new research project, you see "nuclear physics", and because you're at war you can only see that can build an atom bomb if you research this.
            However if you were at peace, who would think about making a bomb, a new power plant is much more needed to support a growing population, so you only see that you can build a nuclear power plant if you research this tech.

            I didn't play MoO, but from what i understand is that you can have multiple research projects and you know what you can gain from them, if that is true, than i'm for the MoO style of research.

            WATERMELONS RULE!!!!!!!!....sorry :P
            <Kassiopeia> you don't keep the virgins in your lair at a sodomising distance from your beasts or male prisoners. If you devirginised them yourself, though, that's another story. If they devirginised each other, then, I hope you had that webcam running.
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            • #7
              i suppose when you say "SMAC RESEARCH" you mean BLIND RESEARCH.

              well, when i played SMAC, i used it, and thats probably why i couldn't name more than 10 SMAC techs off the top of my head.

              i like being able to pick the exact techs i want over the path i want, despite how unrealistic it is.
              "I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
              - Ender, from Ender's Game by Orson Scott Card

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              • #8
                I voted for MOO, though you don't 'know what you are geting into' the technologies that are available in MOO are random, and you'll never be able to research all of them in one game. This works great in a game like MOO but it would be horrible in a civ game.
                Rethink Refuse Reduce Reuse

                Do It Ourselves

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                • #9
                  I think you should have a choice of blind research or pick which tech you want. Alpha Centauri had that option but from what I have read in some of the posts, it seems that not many people knew about the option. I am not really sure which option I like best. In a game like Alpha Centauri, I usually use the blind research because most of the techs are kind of confusing to me and I don't really know what leads to what, but in Civ games I know what each tech is and what it leads to. I am really leaning to the option though, because I will use both, sometimes one, sometimes the other.

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                  • #10
                    I loved the blind research in SMAC, you could direct you research into a certain area yet it cut into micromanagement and it also added an element of surprise.
                    DISCLAIMER: the author of the above written texts does not warrant or assume any legal liability or responsibility for any offence and insult; disrespect, arrogance and related forms of demeaning behaviour; discrimination based on race, gender, age, income class, body mass, living area, political voting-record, football fan-ship and musical preference; insensitivity towards material, emotional or spiritual distress; and attempted emotional or financial black-mailing, skirt-chasing or death-threats perceived by the reader of the said written texts.

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                    • #11
                      SMAC style is not real life.

                      For most of history about the only influence rulers had over inventions was making their country attractive to live in, peaceful, prosperous and healthy. Occasionally they would be able to patronise voyages of discovery or new constructions but there isn't much they could do to foster the original intellectual processes.

                      In modern times discoveries have become far more definable because labs involving hundreds of staff and thousands of experiments are now possible. You can actively target the specific outcome you are looking for. Aiming for a new metallic alloy you are not going to find an advanced plastic or medical technique instead. Since SMAC is set in a high tech future I find its blundering around very strange except when related to the planetary life forms which is certainly a whole new field.

                      My ideal research approach is something like Imperialism II, including the espionage bonuses. The easiest way of stopping a runaway victory in Civ would be to avoid the Science lead snowballing. Imperialism II achieved this.
                      To doubt everything or to believe everything are two equally convenient solutions; both dispense with the necessity of reflection.
                      H.Poincaré

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                      • #12
                        Originally posted by Grumbold
                        SMAC style is not real life.

                        For most of history about the only influence rulers had over inventions was making their country attractive to live in, peaceful, prosperous and healthy. Occasionally they would be able to patronise voyages of discovery or new constructions but there isn't much they could do to foster the original intellectual processes.

                        In modern times discoveries have become far more definable because labs involving hundreds of staff and thousands of experiments are now possible. You can actively target the specific outcome you are looking for. Aiming for a new metallic alloy you are not going to find an advanced plastic or medical technique instead. Since SMAC is set in a high tech future I find its blundering around very strange except when related to the planetary life forms which is certainly a whole new field.

                        My ideal research approach is something like Imperialism II, including the espionage bonuses. The easiest way of stopping a runaway victory in Civ would be to avoid the Science lead snowballing. Imperialism II achieved this.
                        I like the SMAC system. Its not like, using the US for an example, the federal and state governments are simply funding 1 technology. The military does research, the FDA does research, the NSA does research etc... so in this sense perhaps during a republican administration more effort is put into "conquer" via increased military funding, but maybe more money is put towards "build" in a democratic administration. This doesnt even make mention coorporate research...

                        btw I liked the MOO2 system, just cause it forced you to be diplomatic. But thats prolly not good for civ.
                        "What can you say about a society that says that God is dead and Elvis is alive?" Irv Kupcinet

                        "It's easy to stop making mistakes. Just stop having ideas." Unknown

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                        • #13
                          Originally posted by Lemmy


                          But the leaders often do determine in what direction the research goes, during the space race to the moon, both Russia and America focused their research to space ships and everything and they knew what to expect, same goes with the atom bomb, the government knew what they would gain the a-bomb. Research is usually done with particular goals in mind, so you know some of things that you can get from them, maybe not everything. That is also an option, you can only see certain abilities you get when researching a tech, and the further you research the more you get to know about it. What you see can depend on the status of your civ
                          example:
                          Your civ is at war with another and you have to choose a new research project, you see "nuclear physics", and because you're at war you can only see that can build an atom bomb if you research this.
                          However if you were at peace, who would think about making a bomb, a new power plant is much more needed to support a growing population, so you only see that you can build a nuclear power plant if you research this tech.

                          I didn't play MoO, but from what i understand is that you can have multiple research projects and you know what you can gain from them, if that is true, than i'm for the MoO style of research.

                          WATERMELONS RULE!!!!!!!!....sorry :P
                          Perhaps, but not in older techs. Nobody said, "Let's research the Wheel" and a few decades later a wheel was born. Anyone who knows what a wheel is knows the basic concept and creating one would not take decades. And a lot of the techs were not researched by any government. Tell me what government chose to develop Communism or Electricity.
                          "Proletarier aller Länder, vereinigt euch!" -- Karl Marx & Friedrich Engels
                          "If you expect a kick in the balls and get a slap in the face, that's a victory." -- Irish proverb

                          Proud member of the Pink Knights of the Roundtable!

                          Comment


                          • #14
                            Originally posted by JellyDonut


                            Perhaps, but not in older techs. Nobody said, "Let's research the Wheel" and a few decades later a wheel was born. Anyone who knows what a wheel is knows the basic concept and creating one would not take decades. And a lot of the techs were not researched by any government. Tell me what government chose to develop Communism or Electricity.
                            So, would you rather have technological break throughs as a random event?

                            A moo style research wouldn't work in civ, because the tech tree does not have the same structure, and the technologies are more eventful discoveries, not just a new metal (for example).

                            And blind research wouldn't work simply because there isn't enough variety in the tech tree for it to have any noticeable effect.

                            I think the civ style research is perfect for a civ game, as are the other systems for their respective style of game.
                            Rethink Refuse Reduce Reuse

                            Do It Ourselves

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                            • #15
                              Civ has advances that are pretty broad in scope and mostly weren’t the result of deliberate efforts by the leadership. (advances such as rocketry and space flight being exceptions) However the character of the country in question did influence in which fields progress would be made (eg Romans being excellent constructors) and IMO blind research does a better job in reflecting this than either the original civ or the moo models.

                              "And blind research wouldn't work simply because there isn't enough variety in the tech tree for it to have any noticeable effect."

                              Actually, civ’s tree contained as many techs as did SMAC’s and if anything, it was more varied (the civ2 advances were classified in 5 categories BTW) Besides, blind research was an option that could be switched off so featuring it in civ3 shouldn't give any problems.
                              DISCLAIMER: the author of the above written texts does not warrant or assume any legal liability or responsibility for any offence and insult; disrespect, arrogance and related forms of demeaning behaviour; discrimination based on race, gender, age, income class, body mass, living area, political voting-record, football fan-ship and musical preference; insensitivity towards material, emotional or spiritual distress; and attempted emotional or financial black-mailing, skirt-chasing or death-threats perceived by the reader of the said written texts.

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