The Poor chariot! It gets watered down everytime a new version of Civ comes out. In Civ I, its attack value was a 4, and in Civ II it was down to a 3.
This was more realistic. I used to go on rampages in Civ I, using chariots to knock off several other civs before they could build walls.
But now a 1?! Unless you are Egypt, they won't even be worth building. In Civ II, I never build horsemen(2/1/2) because they're not worth it (always end up with some from goodie huts, though). The new chariot is even weaker than a horseman!
I can't wait for Civ IV when the chariot attack value is 0, and it can only be used for defense.
Oh woe, oh woe are my poor chariots.
Of course you can always edit, I suppose.
This was more realistic. I used to go on rampages in Civ I, using chariots to knock off several other civs before they could build walls.
But now a 1?! Unless you are Egypt, they won't even be worth building. In Civ II, I never build horsemen(2/1/2) because they're not worth it (always end up with some from goodie huts, though). The new chariot is even weaker than a horseman!
I can't wait for Civ IV when the chariot attack value is 0, and it can only be used for defense.
Oh woe, oh woe are my poor chariots.
Of course you can always edit, I suppose.
I should have updated myself before replying. Anyway - an attack-value of only one seems low in context of Civ-2, yes. But they have probably adjusted the whole unit ADM-scale + defense-values for military city-improvements downwards to avoid inflationary numbers. The important thing is if the correlation between above factors is reasonably OK - and Im sure they are.
are, in and by themselves, quite enough to make me consider they might have lost their mind at Firaxis. Sure, Sid Meier is a genius
, but geniuses sometimes get insane
, remember?
However, to fall really deep, expectations have to be high. There might not be a game in years, where expectations will have been as high and, at the same time, disappointment as great. So I stand to my gloomy outlook.
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