In civ I and civ II, some of the stuffs implemented used to make the game more realistic, more homoristic or more epic.
For example, aniamted advisors in Civ II who change through the eras. They weren't in Civ TOT. Furthermore, the idea of the King as the happiness advisor. Such things shouls be included in Civ III.
Do you remember the end of Civ I ? When you had conquested the entire world, a map showed you the main events of Your History. You could remmeber, after having played for months to a game, the way you crush the Babylonians, dominated the English and so on. I miss it.
These are just details. But it takes part to the fun of the whole game.
For example, aniamted advisors in Civ II who change through the eras. They weren't in Civ TOT. Furthermore, the idea of the King as the happiness advisor. Such things shouls be included in Civ III.
Do you remember the end of Civ I ? When you had conquested the entire world, a map showed you the main events of Your History. You could remmeber, after having played for months to a game, the way you crush the Babylonians, dominated the English and so on. I miss it.

These are just details. But it takes part to the fun of the whole game.
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