Announcement

Collapse
No announcement yet.

Annoying Tactics of Civ 2 enemys to continue in Civ 3?

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • #16
    I was really annoyed by the polluting AI as well. It didn't seem fair that the human player would take great care not to pollute but the AI didn't. Then the game would get spoiled because of the environmental disasters that followed.

    One thing Call to Power 2 did right was to include a pollution treaty option in the diplomacy screen. I definately enjoy playing with the pollution option enabled, just don't like it when you have no power other than to just conquer the polluting civ to get it to stop.
    signature not visible until patch comes out.

    Comment


    • #17
      Yes, it was frustrating to watch the AI civs throw ship after ship at the same city, knowing it has a coastal fortress.

      Along those same lines, how about the nukes that attack the same SDI city over and over?

      Hopefully these problems will be addressed. And despite the pollution problems that would occur, I would LOVE to see the AI civs nuke non-city targets. It would definitely force you to watch your grouping strategies. Clusters of ships (like Campmajors circle of Aegis cruisers) would be prime targets.

      Come to think of it, since nuking at sea causes no pollution, this would make for a great AI strategy. It always worked for me.
      Eine Spritze gegen Schmerzen, bitte.

      Comment


      • #18
        blah.

        the AI had unlimited moves for fighters / missles. thats always gay.

        ever see a nuke fly out of nowhere?

        dont ASSUME the AI is using a sub or a carrier. save the game, cheat, and reveal the whole map.

        the missle came from the enemy continent. more than 40 spaces away.
        "I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
        - Ender, from Ender's Game by Orson Scott Card

        Comment


        • #19
          UberKruX

          I have to agree with you, I have seen people's posts about problems with ships, which I know can be solved with a few AEGIS cruisers, but it is almost comical to watch the Romans throw about 50 cruise missles at a ship that won't die!

          And another thing on computer cheats, I doubt that the AI has to support any of their units because 50 cruise missles under any gov would put a civ way behind in its sheilds, yet they can still build 100 riflemen, 40 tanks, and about 1000 nukes!

          Comment


          • #20
            What's really sad is how the AI gets to use all these cheats yet they still suck. I think that will be quite the contrary in Civ3, though.
            However, it is difficult to believe that 2 times 2 does not equal 4; does that make it true? On the other hand, is it really so difficult simply to accept everything that one has been brought up on and that has gradually struck deep roots – what is considered truth in the circle of moreover, really comforts and elevates man? Is that more difficult than to strike new paths, fighting the habitual, experiencing the insecurity of independence and the frequent wavering of one’s feelings and even one’s conscience, proceeding often without any consolation, but ever with the eternal goal of the true, the beautiful, and the good? - F.N.

            Comment


            • #21
              Originally posted by campmajor!
              I have one more:

              I usually send a carrier out with Aegis cruisers surrounding its neighbouring tiles

              Aegis Aegis Aegis
              Aegis Carrier Aegis
              Aegis Aegis Aegis

              So in fact, cruise missiles are useless. But the AI keeps on firing them....

              The same happens with a battleship with an Aegis cruiser ecsorting him.
              Once I actually lost an Aegis Cruiser to cruise missiles, although he used 22 of them It was kind of annoying actually, as there were 3 full transports on the same tile.
              We are the apt, you will be packaged.

              Comment


              • #22
                yea, i got that once on the world map. the Egyptians threw 30+ cruise missels at an ageis/ageis/battleship/transport stack and won.
                "I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
                - Ender, from Ender's Game by Orson Scott Card

                Comment


                • #23
                  Don't you think that in Civ 3 an AEGIS cruiser should be able to protect a entire convoy in ajoining squares? That would be more like real life, because one battleship is not escorted by 8 AEGIS cruisers in real life (on top of each other)? Since we see artilery being able to attack from tiles away, maybe we can look forward to this with missle defense as well?

                  Comment


                  • #24
                    Originally posted by Falconius
                    Yes, it was frustrating to watch the AI civs throw ship after ship at the same city, knowing it has a coastal fortress.

                    Along those same lines, how about the nukes that attack the same SDI city over and over?
                    The AI should be able to judge (not perfectly ) its chances of victory in a battle. Once I built a city on a mountain at a chike point with city walls and everything else. One civ spent 60 or so of the same unit against those walls over the game, plus many others.

                    Once it sees the ineffectiveness of its attack, it should never attack with the same or lower-powered units again unless it thought that only the last defender remained and was damaged enough to be defeated.

                    And it should make accomodations for time, knowing that units will heal after a few turns or that there may be new units or defenses. We really must put a stop to this Artificial Idiocy.

                    Plus, there should be a way to see the coastal fortress! Air defenses could be hidden, but a fortress should be visible from the outside just like city walls.

                    Laszlo

                    Comment


                    • #25
                      Originally posted by UberKruX
                      blah.

                      the AI had unlimited moves for fighters / missles. thats always gay.

                      ever see a nuke fly out of nowhere?

                      dont ASSUME the AI is using a sub or a carrier. save the game, cheat, and reveal the whole map.

                      the missle came from the enemy continent. more than 40 spaces away.
                      No. Revealing the map is not a valid check. You have to watch the computer moves. What you will see is that there is indeed a sub/carrier/city in range at the time the missile actually hits (even though maybe not on the turn before). The cheat however is that any AI missile can be 'magically placed' at any parking spot and can thus fire from a sub that was carrying nothing at all. Also, the distance is linearly calculated...blocking units have no effect -the rocket just drops out of thin air on its target square.

                      Comment


                      • #26
                        Originally posted by Laszlo


                        The AI should be able to judge (not perfectly ) its chances of victory in a battle. Once I built a city on a mountain at a chike point with city walls and everything else. One civ spent 60 or so of the same unit against those walls over the game, plus many others.

                        Once it sees the ineffectiveness of its attack, it should never attack with the same or lower-powered units again unless it thought that only the last defender remained and was damaged enough to be defeated.

                        And it should make accomodations for time, knowing that units will heal after a few turns or that there may be new units or defenses. We really must put a stop to this Artificial Idiocy.

                        Plus, there should be a way to see the coastal fortress! Air defenses could be hidden, but a fortress should be visible from the outside just like city walls.

                        Laszlo
                        Yeah I largely agree, but I do hope this will not be accomplished by giving the AI all advantages of an all-seeing eye. I just hated to see the AI cheat by being able to seek out my weak units/cities, while it was obvious a human player could never have had the garrison/strength and location information the computer used.

                        Comment


                        • #27
                          Originally posted by Grim Legacy

                          Yeah I largely agree, but I do hope this will not be accomplished by giving the AI all advantages of an all-seeing eye. I just hated to see the AI cheat by being able to seek out my weak units/cities, while it was obvious a human player could never have had the garrison/strength and location information the computer used.
                          This would do nothing of the sort. It would merely give the AI a memory and a general base for making assumptions. The different levels (Warlord, Deity,...) could be constructed by the accuracy of those assumptions and memory without unfair handicaps.

                          This would make the AI much more human-like (which I assume is what Firaxis wants) and could potentially start beating some human players at their highest accuracy, and on a level playing field.

                          Laszlo
                          PS - What does 'Quisque sibi proximus.' mean?

                          Comment


                          • #28
                            Originally posted by Laszlo


                            This would do nothing of the sort. It would merely give the AI a memory and a general base for making assumptions. The different levels (Warlord, Deity,...) could be constructed by the accuracy of those assumptions and memory without unfair handicaps.

                            This would make the AI much more human-like (which I assume is what Firaxis wants) and could potentially start beating some human players at their highest accuracy, and on a level playing field.

                            Laszlo
                            PS - What does 'Quisque sibi proximus.' mean?
                            I'm aware that you do not support a cheating AI, of course. I meant to say I hope Firaxis does not accomplish the implementation of this small piece of 'intelligence' by relying on cheats like previously done.
                            Your suggestions for proper implementation seem feasible enough and would certainly enhance gameplay.

                            Quisque sibi proximus is Latin which translates in English very crudely (I'm not a native speaker) as: Each/everyone is closest (in this case in the sense of caring about) to him/herself.

                            Comment


                            • #29
                              Cannonball

                              In my last game, I placed a destroyer just in front of a small strip of grassland at the frontier of the Russian Empire.

                              I wanted to intercept every unit that would be enough mad to get on this small path of ground.

                              Have you ever seen a XIIth century canon droven as it was a panzer ?

                              These Russian are really stronger than me... My own canons go from one square to one another in one turn. Theirs are a four times faster than mine.

                              Nevertheless, be sure that a punitive expedition has been planned to have these evil acts stopped.
                              M. le Comte

                              Comment


                              • #30
                                I've seen an AI use a nuke - but not on a city!

                                I was playing on the big Earth map and some barbarians appeared in Canada (there were loads of 'em). Anyway, the AI decided that clearly the best way to clear the annoyance would be to nuke them stupid.
                                Several nukes and a global warming later, the I was ready to kill the AI.

                                Comment

                                Working...
                                X