I'm not against them as long as you can turn them off in multiplayer. I think they might be unfair else.
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We should add natural disasters to the game too!
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Originally posted by Slax
Wiglaf - One of your "tactics" should be to be prepared for a natural disaster.
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No Aqueduct - riots
No fire station - fires
etc, etc..
Rather than:
Every turn after 1890 = 1/15 chance of asteroid strike
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The latter presents many problems with the core gameplay. I don't want my game ruined because of some dice roll that destroyed my most important city (SMAC). The former (civ2, sort of) makes more sense, but in moderation. I don't want messages to keep coming up saying, "sorry! You don't seem to have an X. Riots have begun in Rome" for every improvement.
But totally random events that nothing prompted is going a bit too far.
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I am for natural disasters, they were great in Civ I.
I missed the newspapers as well. Not to mention the short history at the end... I want them all back.
Palace is back
and the short history might be....Socrates: "Good is That at which all things aim, If one knows what the good is, one will always do what is good." Brian: "Romanes eunt domus"
GW 2013: "and juistin bieber is gay with me and we have 10 kids we live in u.s.a in the white house with obama"
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After all, Earth IS a vicious planet. "If it doesn't kill you, it makes you stronger".
The game should have more random elements. The game-map is much too static and uninteresting. There should be natural disasters like VOLCANO (mountains) EARTHQUAKE (in some tectonic region like a large land mass) TSUNAMI or TIDAL WAVE (some coastal areas near large water bodies) TORNADOES (near equator land and sea).
A volcano eruption could wipe out a size 3 city (-3pop).
Earthquake could demolish a size 2 city (-2pop and 2-3 buildings destroyed some tile impr gone).
Tidal wave (-2pop and 1-2 coastal buildings destroyed some coastal tile impr gone).
Tornado (-1pop and 3-4 buildings gone some tile impr gone).
That's all unmodified. Natural Disasters could be an option, and should occur infrequently according to the initial geology activity/planet age setting, set at the beginning of the game.
And techs you research would give you benefits to guard yourself, to contain losses and minimize casualties. Say, first tech, like masonry, makes huts stronger; engineering improves buildings further; It's just a matter of analyzing the tech tree and figuring out, which techs give you specific natural-disaster bonus.
As I see it, you'll just have to live with natural disasters, and never be able to counter their effects, only effectively protect yourself from the outcomes. Global Sat Survey (weather sats) e.g. can predict natural disasters and so lets you "evacuate" endangered area (benefit: you don't loose pop points any more).
I also like the idea of population caused disasters, like the plague. In modern-day world this is still an important issue, but developed nations don't experience this very much. Why?
Disasters in many ways influenced and still influence very heavily civilizations' destinies. This should be taken into account.
These are just some loose ideas. Details remain to be worked out but shouldn't be too difficult. But catch my drift.
Grrreat fun... great fun, indeed...
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I thought that was a great disaster in smac, what it was, was a comet that strikes the planet, destroying everything that was in the radius and leaving a crater (which is a special landmark and gives resource bonuses in the center) and also, it would scatter dust into the air, resulting in -1 energy in each square across the globe for 10(or was it 20?) turns, it was a real disaster, that would have very noticeble effects.
You can usually see when comets had hit the planet by looking at the power graph, most of the factions who where not economicly ready for such a disaster take huge plumits in the graphs, while the more economicly strong factions like morgans for example, continued on more or less undamaged.Rethink Refuse Reduce Reuse
Do It Ourselves
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I one could implement it. Different disasters could have different consequences.
If a city is built on a square where vulcano erupts than it should dissapear.
It could only be a very small chance. (let says it occures once in 5 games). But would definitly add to the suprise factor of the game.
You could even have vulcano rifts and instable terrain built in, but this is probably asking a bit too much out of Civ III.
I just wish for random disasters. If they could implement it in Civ I they can be in Civ III as well.Socrates: "Good is That at which all things aim, If one knows what the good is, one will always do what is good." Brian: "Romanes eunt domus"
GW 2013: "and juistin bieber is gay with me and we have 10 kids we live in u.s.a in the white house with obama"
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Hum, flood, fire, and riot. I think those are the only natural disasters that should occur. Volcanos, earthquakes, and asteroid impacts. I don't think any of these have destroyed as many cities as a flood has (I don't recall an asteroid ever hitting the earth and killing a single human in humanity's lifetime).
If they are included I think that a flood should destroy a random improvement plus the dock/port and a pop point. Fire should destroy 2 random improvements plus a pop point. Riot should deduct a certain percent of the city's treasury and a random improvement plus disable a pop point for a few turns (to represent the rioters in jail)."I agree with everything i've heard you recently say-I hereby applaud Christantine The Great's rapid succession of good calls."-isaac brock
"This has to be one of the most impressive accomplishments in the history of Apolyton, well done Chris"-monkspider (Refering to my Megamix summary)
"You are redoing history by replaying the civs that made history."-Me
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Hi Guys,
Well, it's been a long time since I last posted, but this time I just couldn't resist.
My feelings on disasters are that they should be included, but only if they don't unbalance the game!
Firstly, they should only be able to damage a city, not destroy it (unless its a very small city). Many of the disasters should be preventable with the appropriate improvements (eg. hospitals reduce chance of diease etc.) and if really big disasters (like asteroids) are included, then they should effect all civs equally!
The_Aussie_Lurker
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I wasn't suggesting asteroids, they wouldn't fit well into the game, and besides, there is no 3 dimensional terrain like in SMAC, nor do the engineers have the ability to raise/lower land.
Not to mention that any sizeble asteroid would likely mean the end of most (if not all) civilisations given the time period this takes place in.Rethink Refuse Reduce Reuse
Do It Ourselves
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My view on Natural disasters
They should be optional, but if you choose them you gain bonus points to your score, similar to the way you get bonus points for setting Barbarians to Raging Hordes. All disasters can be prevented with suitable improvements. here are some examples of disasters:
* Riots should be triggered in a city if you have unhappy people, particularly if you only need 1 or 2 more to have civil unrest. I like this one, because you would get early warning of an unhappy city.
* Volcanic eruptions can happen if you have a city next to a mountain. How do you prevent it? Terraforming!
* Floods can destroy population and possibly destroy one or two tile improvements like irrigation if your city is next to a river.
* Severe storms works similarly to floods for coastal cities. Anyone who's lived near a coastline knows how severe these storms can be.
* Vermin can reduce your food on hand. Don't just dump your food on the ground, build a granary!
* Plague reduces population. An aqueduct reduces the incidence and severity of plague, a hospital eliminates it entirely.
* A nuclear accident on your nuclear power plant causes a meltdown! (Pollution on all city tiles) Build a fusion plant to prevent meltdowns.
* Nuclear accidents can also happen if you have nuclear weapons. Sometimes those joes driving the truck that's transporting the weapon can be really stupid. It would be especially interesting if these "nuclear accidents" could be triggered by transporting the device.
* Fires destroy one or two city improvements and causes pollution on a few city tiles. Aqueduct reduces fires, fire station eliminates them.
* Poor crop yields reduce the food harvested that turn. Preventable by irrigating all food-producing squares.
* A rock from space lands in your city and kills a few people, and destroys one or two improvements if it lands on your city centre (5% chance per rock). The rock has a chance of creating a new suitable resource tile (iron, stone, etc.) You may gain some science bonuses as well.
There should also be good events as well. These would be triggered by suitable improvements and circumstances.
* Bumper crops increasing the food yield for all tiles in a city for one turn.
* Economic boom doubling all trade in a city for one turn.
* Happy workers working overtime doubling shields for a turn.
* A society wedding between an important member of your civilization and that of another civilization improves relationships between the two countries. (Need an embassy)
But we should wait and see what they have included. If they have disasters, great, but I won't fret if they didn't make the cut.Last edited by star mouse; August 16, 2001, 22:26.None, Sedentary, Roving, Restless, Raging ... damn, is that all? Where's the "massive waves of barbarians that can wipe out your civilisation" setting?
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hehe, one asteroid wiping out the entire planet, that would be very funny
disasters play a major role in civilization, to ignore them, is as equal to ignoring war or farming.
Look at pompeii and the recent Turkey earthquake.
Maybe most of the disasters that happen can be minor, like when the Germans and Russians attacked during wwII, during the heavy snow.
and maybe a minor flood can wipe out +1 food for one turn, etc.
disasters are real, they are an impact, they add flavour, and more purprose to building certain buildings, so I too think they should be in the game. hopefully they are!be free
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It's okay to add calamities to the game if:
1. They don't unbalance the game
2. They are preventable by some civ advances - at least most of them should be
For example, a city wall prevents flood. Another example, granary prevents famine. Of course nothing prevents, say, a volcanic eruption or an earth quake, but still advanced technology should be able to reduce casualties.(\__/) 07/07/1937 - Never forget
(='.'=) "Claims demand evidence; extraordinary claims demand extraordinary evidence." -- Carl Sagan
(")_(") "Starting the fire from within."
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disasters play a major role in civilization, to ignore them, is as equal to ignoring war or farming.
Look at pompeii and the recent Turkey earthquake.
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By their nature, a natural disaster should be a local event. A big Earthquake may affect a couple of adjacent cities, but as a general rule such random events would be confined to a single city. If you have a half decent civilization, these calamities would not cripple you. They would act as a minor setback to a single city, from which you would easily recover.None, Sedentary, Roving, Restless, Raging ... damn, is that all? Where's the "massive waves of barbarians that can wipe out your civilisation" setting?
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