Announcement

Collapse
No announcement yet.

I have a Q about domestic politics in CivIII

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • I have a Q about domestic politics in CivIII

    Hi,

    I imagine I have a civ with about 8 cities and two of them close to the borders of another civ.

    The other civ is culturally very strong and about to "capture" my two cities over culture at the borders of my empire.

    I see the threat coming and act.

    I want to station a lot of domestic forces in there, like Police Men or National Guards to "fight" :banned: my own people down, so they are not joining the other civ.

    In short words...is there any way to "repress" my people, from joining another civ by culture ??

  • #2
    yes, they mentioned that you could put a soldier on patrol to keep your people in line.
    "Nuke em all, let god sort it out!"

    Comment


    • #3
      all ?

      hi, thanks for your answer, but i actually dont only want "a soldier patrolling" ...

      I want to "eliminate" every kind of "wrong attitude" from my peoples mind. I could only reach that with high motivated forces like Policemen.

      Sending in Army troops might be good and effectiv, but when I send them out, the old **** (i dont think you have to censor a mainly used word like **** ) is boiling again and my people turn back to what they were about to do...joining the other civ...

      you know, i wanna set a clear "sign" to my people by "cutting" of unhappy citizens like an apple from the tree.
      Unhappy People are not meant to be in my empire

      Comment


      • #4
        Hmmm, I wonder if it is the same with a phalanx or a tank? Maybe something with the zones of control!
        I guess it is easier to suppress the people with a tank than a warrior...! Heeeey, I'm mighty!
        Do not fear, for I am with you; Do not anxiously look about you, for I am your God.-Isaiah 41:10
        I praise you because I am fearfully and wonderfully made - Psalms 139.14a
        Also active on WePlayCiv.

        Comment


        • #5
          Oh yeah that policy will really help your culture rating in the long run. There's nothing that creates a advanced and prospering culture as a repressive regime.

          Comment


          • #6
            Originally posted by Nikolai
            Hmmm, I wonder if it is the same with a phalanx or a tank? Maybe something with the zones of control!
            I guess it is easier to suppress the people with a tank than a warrior...!
            Well, actually a phalanx looks a lot like a modern policeman (armed with stick and shield), so maybe he'll be better in suppressing than a tank. A tank cannot go everywhere a footman can go, for instance.
            Member of Official Apolyton Realistic Civers Club.
            If you can't solve it, it's not a problem--it's reality
            "All is well your excellency, and that pleases me mightily"

            Comment


            • #7
              Re: all ?

              Originally posted by Uffty
              you know, i wanna set a clear "sign" to my people by "cutting" of unhappy citizens like an apple from the tree.
              Unhappy People are not meant to be in my empire
              Well, if you really want to cut off the bad apples, than you should do nothing. Because if the city turns to the other side, the bad apples go with them!
              Member of Official Apolyton Realistic Civers Club.
              If you can't solve it, it's not a problem--it's reality
              "All is well your excellency, and that pleases me mightily"

              Comment


              • #8
                Originally posted by campmajor!
                A tank cannot go everywhere a footman can go, for instance.
                Hey! Don't be mean!!! You ugly, ugly man...


                ( )
                Do not fear, for I am with you; Do not anxiously look about you, for I am your God.-Isaiah 41:10
                I praise you because I am fearfully and wonderfully made - Psalms 139.14a
                Also active on WePlayCiv.

                Comment


                • #9
                  I thought domestic politics was when she cooks and you profess to love it no matter what
                  To doubt everything or to believe everything are two equally convenient solutions; both dispense with the necessity of reflection.
                  H.Poincaré

                  Comment


                  • #10
                    POLICE REPRESSION

                    Originally posted by Kropotkin
                    Oh yeah that policy will really help your culture rating in the long run. There's nothing that creates a advanced and prospering culture as a repressive regime.
                    There's more truth in it than you think. In a free minded society people can easily choose between their culture or nation. They can move out or do whatsoever.

                    Not in my Nation! *gg*

                    I fight those "they-think-they-wanna-be-special" folks til they finally either get killed or accept the way my citizens "have to think"....
                    My nations culture rules before other civs cultures.
                    Military or Police repression always works

                    Comment


                    • #11
                      The culture ratings wouldn't really matter to you though, if you shield your people from the outside and oppressed them.

                      I like this idea, though, It'd be nice to have the ability to declare martial law(or something similiar) in cities to stop revolts, the down sides would be lower population growth (in extreme cases, the population would even decrease) and lower culture value.
                      Rethink Refuse Reduce Reuse

                      Do It Ourselves

                      Comment


                      • #12
                        The government-type also plays a role.

                        A culturally dominant republic/democracy can easier "persuade" cities belonging to a much weaker republic/democracy. But its much harder to do that successfully if that weaker civ happen to be nationalistic or communistic. Compare with cold-war west/east Berlin. The nationalistic/communistic civ simply builds an "Berlin-wall". Period.

                        Comment


                        • #13
                          That was one of the great things about Alpha Centauri - if your subjects got out of line, you could Nerve Staple 'em. Sure, it was an atrocity, but every ruler should have the freedom to commit atrocities.

                          Unfortunately, I don't think atrocities made it into Civ3.

                          Comment


                          • #14
                            Originally posted by Ralf
                            The government-type also plays a role.

                            A culturally dominant republic/democracy can easier "persuade" cities belonging to a much weaker republic/democracy. But its much harder to do that successfully if that weaker civ happen to be nationalistic or communistic. Compare with cold-war west/east Berlin. The nationalistic/communistic civ simply builds an "Berlin-wall". Period.
                            Well, it really was not that simple. If it was, they would not have to put soldiers there to shoot anybody who was trying to cross the wall (and there were many). So the soldier on the border is really for this purpose.
                            The problem with leadership is inevitably: Who will play God?
                            - Frank Herbert

                            Comment


                            • #15
                              double-post

                              Comment

                              Working...
                              X