Perhaps we could have 3 options:
War Management- the computer manages all of the units or you can automate certain units if you wish to focus on city management. The computer would prompt you if you wanted to start a war with someone, etc.
City Management- the computer manages production, basing the priorites on the following factors: Your relations with other civs: Your attitude: Your reputation: The number of units on the borders of your civ: etc.
You can specify whether you want to A. Conquer, B. Develop, C. Explore, D. Build, etc. (a la Alpha Centauri)
Empire Management- This sets the other half of the city development by reallocating citizens to
A. Maximize Happiness
B. Maximize Food Production
C. Maximize Taxes
D. Maximize Science
With the above you can set, on a slider bar, how much you are willing to starve the people.
IE. if you maximize taxes will they tax the people if 50 bushels are in the granary and you lose 3 bushels a turn.
If they do that, then they will have a minimum # of bushels to restrict taxing to. Thus, if you only have 5 bushels left, they make food until you have 25 bushels left.
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The above allow you to create a 'smart' empire and not be overwhelmed in the later game.
War Management- the computer manages all of the units or you can automate certain units if you wish to focus on city management. The computer would prompt you if you wanted to start a war with someone, etc.
City Management- the computer manages production, basing the priorites on the following factors: Your relations with other civs: Your attitude: Your reputation: The number of units on the borders of your civ: etc.
You can specify whether you want to A. Conquer, B. Develop, C. Explore, D. Build, etc. (a la Alpha Centauri)
Empire Management- This sets the other half of the city development by reallocating citizens to
A. Maximize Happiness
B. Maximize Food Production
C. Maximize Taxes
D. Maximize Science
With the above you can set, on a slider bar, how much you are willing to starve the people.
IE. if you maximize taxes will they tax the people if 50 bushels are in the granary and you lose 3 bushels a turn.
If they do that, then they will have a minimum # of bushels to restrict taxing to. Thus, if you only have 5 bushels left, they make food until you have 25 bushels left.
-
The above allow you to create a 'smart' empire and not be overwhelmed in the later game.
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