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Game inbalance through limited resources?

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  • #16
    And if there is no uranium on a random map? What then? No nuclear arms "race" (I'm still skeptical that the AI will be able to stay in technological lockstep with a human player)?

    I think the amount of uranium might be determined at least in part by the planet age (remember that selection for random maps?). Younger planets might have more uranium, older planets less. (10-billion-year-old planets might have very little uranium, but at that planet age, I think any civs on that planet would have other problems to deal with, such as their sun about to drop out of the main sequence. )
    oh god how did this get here I am not good with livejournal

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    • #17
      fool.

      sorry about that. slipped.

      anyway, FIRAXIS GUARANTEED that there will be at least 3 areas for each resource on a random map.

      BELEIVE MY FRIEND. BELIEVE IN GOD SID!
      "I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
      - Ender, from Ender's Game by Orson Scott Card

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      • #18
        Back-Effects of Resurces & More

        Well, anybody has think in the secondary effects with the resurces?

        If Ivory makes extra happy citizens, WHAT WILL MAKE URANIUM???? I don't know anybody who says "oh! We've uranium, a Nucler Power Plant and a Nuclear Residus Diposit, WE ARE HAPPY!!" And, what will hapens with our "precious" Ivory when we discover Ecology? "Killing elefants make us happy???" If there are GOOD effects, also MUST exists the BAD ones!!!

        And... 3 squares? What happens if ALL the squares appears at the Antarctica???? I can't imagine a war and a network of colonies in our precious sixth continent. Penguins working at mines? WOW!! We need a Penguin-Civ and Penguin-Barbarians, also Penguin-culture, Penguin-units... Well... Returning to the real world , the consecuences of a nasty-for-cities-and-very-very-rich-in-resources continent could be an exciting success !!!

        Sorry for the stupid list of tribes... Is the biggest mistake in the game (in my opinions, of course...) .
        Last edited by XarXo; August 13, 2001, 22:00.
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        • #19
          I think there will be 3 regions of resources, not just 3 squares...

          It would be amusing, if a technologically inferior civilization (unknowingly) controlled most of the uranium, and wonders why everyone else is intent on conquering them...

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          • #20
            Double post...

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            • #21
              I hope we can adjust the frequency of certain resources- I'd love to play on a Uranium poor planet where some AI CIV controls it all- scary and challenging. I'd probably specify 1 region or 2 max for Uranium every game.

              The more I think abut it the more I like the resource change I've read about being added to CivIII- the designers seem to have done an excellent job with their chosen additions.

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              • #22
                Re: Game inbalance through limited resources?

                Originally posted by Mannamagnus
                From what I get from the info we got so far is that some resources are very scarce. So I guess it's not unimaginable that at some point you control all uranium deposits.
                This means that if that happens you have a virtual carte blanche to nuke the s**t out of all the other civs as long as you don't trade uranium with anybody.
                Hopefully resources will be somewhat spreadout so it will be hard to control all of any resource.
                "Oderint dum probent"

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                • #23
                  Originally posted by Kyller

                  It would be amusing, if a technologically inferior civilization (unknowingly) controlled most of the uranium, and wonders why everyone else is intent on conquering them...
                  Yet another reason the resource model is wonderfull... increased realism.
                  "When you have to shoot, shoot, don't talk." -Tuco Benedicto Juan Ramirez
                  "I hate my hat, I hate my clubs, I hate my life" -Marcia
                  "I think it would be a good idea."
                  - Mahatma Ghandi, when asked what he thought of Western civilization

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                  • #24
                    I'm not sure if anybody else ever noticed this but I'm going to show it anyways.

                    Resources, like iron, oil, and uranium, allow the construction of specific units and buildings.
                    That quote came from civ3.com. This means that you will need certain resources to build certain buildings. This will only be sucessful if there isn't a building such as the Civ2 aqueduct that if you don't build it your city will be severly hampered. What I mean is that if you don't have a certain resource to build some important buildings this could unbalance the game. This might play a little too much importance on resources. What do you guys think of this?
                    However, it is difficult to believe that 2 times 2 does not equal 4; does that make it true? On the other hand, is it really so difficult simply to accept everything that one has been brought up on and that has gradually struck deep roots – what is considered truth in the circle of moreover, really comforts and elevates man? Is that more difficult than to strike new paths, fighting the habitual, experiencing the insecurity of independence and the frequent wavering of one’s feelings and even one’s conscience, proceeding often without any consolation, but ever with the eternal goal of the true, the beautiful, and the good? - F.N.

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                    • #25
                      EW! BUILDINGS?!?!?!

                      if i dont have erm.... ehhh... i cant think of anything right now...

                      ah ha! oil for a port facility?
                      "I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
                      - Ender, from Ender's Game by Orson Scott Card

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                      • #26
                        Uranium=> nuclear plant


                        I'm amazed noone thought of this:what about a world wide embargo against ... YOU,the human player.We all know what happens in Civ2 when you are a decent civ,every AI creates a pact against you,this could now happen with resources.
                        OR they can act as in Civ2 and demand whatever they want for the resource you need.
                        (another reason to hope for a somewhat smarter/more logical AI)

                        Shade
                        ex-president of Apolytonia former King of the Apolytonian Imperium
                        "I have not failed. I've just found 10,000 ways that won't work." --Thomas Alva Edison (1847-1931)
                        shameless plug to my site:home of Civ:Imperia(WIP)

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                        • #27
                          I think the new resorce model is very good, I just hope the AI can use it and doesn't automatically reject any offer! VERY IRRITATING!!! :banned:

                          If the AI is at least competent imagine the posibillites of diplomacy: you are the only nation with plentiful horses (You live on dry plains, rest live on the wet coast) if any nation goes to war with you or your allies NO KNIGHTS FOR THEM!!!

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                          • #28
                            user defined resource availability

                            It would be useful if the availability of individual resources could be defined as a map parameter. This could be used to correct any unintentional imbalances and to create some special game situations, e.g. you could make it impossible for anyone to build certain buildings or units, for example nukes (no uranium), which I don't care for anyway. It might also be a way of improving the AI if they have certain tendencies , i.e. give them a little edge. Also useful of course for scenario building. Have they said anything about this?

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                            • #29
                              If Ivory makes extra happy citizens, WHAT WILL MAKE URANIUM????


                              Ivory is a luxury in the game, Uranium is not.

                              And I agree, limited resources changes the game dramatically. Making trade and good neighbor relations very important. It won't be like Civ2; that's for sure.
                              “I give you a new commandment, that you love one another. Just as I have loved you, you also should love one another. By this everyone will know that you are my disciples, if you have love for one another.”
                              - John 13:34-35 (NRSV)

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                              • #30
                                Um, you forgot something, people. Resources run out AND get discovered elsewhere. If you happen to have a uranium hog and you discover some uranium in your territory then you can distribute it to your allies and the enemy won't have a monopoly anymore. Plus if there is a hog and you don't find any of the resource then unleash your army on his X fields and claim them for yourself. Ever war before, people?
                                "I agree with everything i've heard you recently say-I hereby applaud Christantine The Great's rapid succession of good calls."-isaac brock
                                "This has to be one of the most impressive accomplishments in the history of Apolyton, well done Chris"-monkspider (Refering to my Megamix summary)
                                "You are redoing history by replaying the civs that made history."-Me

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