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  • #16
    Re: Golden ages unbalanced?

    Originally posted by ChrisShaffer


    The Babylonians will get a golden age at the start of the game, when they're only working a handful of tiles. The Americans, on the other hand, will get one in the endgame, when they're working dozens or hundreds of tiles. That seems a bit skewed in favor of the Americans, eh?
    Exactly. Can you really compare a golden age (=20 turns of extra arrow and extra shiled) of 30 or more very large cities to a golden age of 3 or 5 barely developed ones?

    This is very dissapointing and it further unbalances the civs

    Better let the player decide when he/she wants its golden age to begin or change the criteria for its initiation.

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    • #17
      I can't wait to see my Dragline (Dutch special unit)make its first kill!

      What happens if you bribe a special unit of another tribe and then kill something with it?
      A horse! A horse! Mingapulco for a horse! Someone must give chase to Brave Sir Robin and get those missing flags ...
      Project Lead of Might and Magic Tribute

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      • #18
        Originally posted by Ribannah
        What happens if you bribe a special unit of another tribe and then kill something with it?
        HEHE

        Good question! (propably nothing though )

        I myself can only imagine the surprise of the unfortunate 20th century engineer that will be suddently assaulted by my ancient hoplite phalanx coming out of a transport ship

        Firaxis change it plz?
        Last edited by Bereta_Eder; August 11, 2001, 20:52.

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        • #19
          Ever the optimist, eh Sabre2th?
          But your probably right.

          Everyone, look at the fairness aspect this way - Early golden ages come when stuff is still cheap - when an extra shield per tile counts more. Later golden ages come when stuff is more expensive. Sounds fair to me

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          • #20
            I doubt you'll be abel to bribe a special-unit and then control it. I wonder how Firaxis are going to get around this.
            Alex

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            • #21
              Those at Firaxis must be shaking their heads and rolling their eyes.

              Some of you people what a Realistic historically accurate game but you get upset when it is.

              Exactly. Can you really compare a golden age (=20 turns of extra arrow and extra shiled) of 30 or more very large cities to a golden age of 3 or 5 barely developed ones?
              Actually this is more accurate and realistic. Think about it. How can you compare the Babylonian golden age to the American Golden age.

              Of course it depends when you say they had their golden age.

              The babylonian Golden age was way back when they used horses for transportation. Where as the American golden age took place when they were driving around in machines.

              How many cities did the babylonians have when they had their golden age, what 3 or 5? Realisticaly, Probably.

              How many cities did the americans have when they had their golden age, what 30 or more? Realisticaly, Yeah.

              At the time the babylonians had their golden age it was signifigant, but compared to today it wasnt that great (were comunicating through wires on a world wide comunications network known as the internet for Sid's sake). They only had a few cities and towns. While the Americans had many cities and towns and a great deal of Technology and Knowledge. Isnt this realistic? Yes it is

              So whats the problem?
              "Its a great day for Hockey"
              - Badger Bob Johnson -

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              • #22
                Draco,
                this discussion has been held numerous times before. But just some quick points:

                Civ 3 is not about accurate historical reproduction. It's a game with which you should have fun and rewrite history. All civs must have the same propability of winning even though the specific advantages and disadvantages of each civ can be different.

                The golden age hugely benefits certain civs more than others and that definitely hurts the game's balance.

                Hell, if we wanted complete historical accuracy then the Golden Age would be only for the greek civ during the Pericles era. (not even the whole greek civ - just the city of Athens).

                But it's not about 100% copy of history. It's about giving all the civs equal chances of winning. Golden Age as is implemented unbalances the civs although in itself it's a good idea. The trigger is wrong.

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                • #23
                  Originally posted by Mister Pleasant
                  Early golden ages come when stuff is still cheap - when an extra shield per tile counts more. Later golden ages come when stuff is more expensive. Sounds fair to me
                  Good point but there are some traps. In Civ 2 as long as you didn't have a lot of techs, you needed few beacons for reaching your next tech. advance. But the more techs you had, the more beacons you needed. So it depends on your civ only and thus renders the extra arrows useless in this regard.

                  About production: I guess you could build two or three libraries faster when you have your golden age in the early times. But does this really compare to having the ability to speed up the production of megatons of space material in 30 cities during the frenetic pace of a space race?

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                  • #24
                    i agree with all of you who say the trigger is wrong.

                    a golden age should begin when you achieve a certain level of cultural points.

                    this would also keep warmongers or sleezers from getting golden ages easily.
                    "I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
                    - Ender, from Ender's Game by Orson Scott Card

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                    • #25
                      While I see a problem with the trigger, I don't see a problem with some civs having their Golden Age earlier than others. Advantages early in the game tend to multiply over time. For instance, play a game where you found a city on your first turn, compare to founding a city on your tenth. That difference right there could make or break victory. Perhaps the Bablyonians have their Golden Age in 2000 BC, and the bonuses help them pull into the lead, so that by the time the Americans would have their Golden Age, the game is already over? Who can say what may happen.

                      I still hope that the editability of the game is such that one can change the Golden Age trigger to culture or whatever. Even cooler: ability to adjust the Golden Age effect in each instance. One could then play a scenario, where, as the kings change the civ goes through good times and sometimes bad times under incompetent kings (anti-Golden Ages).

                      "I myself can only imagine the surprise of the unfortunate 20th century engineer that will be suddently assaulted by my ancient hoplite phalanx coming out of a transport ship" - that sounds soooo stupid - Firaxis please change this!

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                      • #26
                        Where do i say that i wanted it to be historically accurate?

                        The thought i gave the impression that i liked the way there going with it. I did say that most of you did if not all though, maybe i was wrong in saying that?

                        Yes your right they have discussed this before, this whole forum is like a broken record, but sometimes there is something new and interesting, i was just giving my opinion which i havent given till now on this matter.

                        Doing it on cultural points was one thing that popped in my head, i think this could be done. So would you have to get like half the max cultural points or what? I think it would be better to have the golden age closer when they actually had it. I really dont think the more advanced a civ is at that time will matter.

                        We wont know untill we play the game right? Firaxis has hands on, they are making the game are they not, so they put it their for a reason right?

                        So we will have to wait till they release the game .

                        HURRY UP FIRAXIS ! ! !
                        "Its a great day for Hockey"
                        - Badger Bob Johnson -

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                        • #27
                          Harlan,
                          the advantages in production and trade of a golden age in the early times will be negligable and easily surpassed by anyone just by trading with other civs.

                          The production bonuses of golden ages in the modern era will be tremendous and can not be compensated or replaced by anything AFAK.

                          Not to mention that in the modern times, each technology counts ten times more and you'll not be willing to trade techs with others and giving up your hard earned and precious modern techs.

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                          • #28
                            Originally posted by Draco aka Se7eN
                            but sometimes there is something new and interesting, i was just giving my opinion which i havent given till now on this matter.
                            It is heard and respected

                            Doing it on cultural points was one thing that popped in my head, i think this could be done.
                            That does sound good and it would be more realistic

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                            • #29
                              the advantages in production and trade of a golden age in the early times will be negligable and easily surpassed by anyone just by trading with other civs.

                              The production bonuses of golden ages in the modern era will be tremendous and can not be compensated or replaced by anything AFAK.

                              Not to mention that in the modern times, each technology counts ten times more and you'll not be willing to trade techs with others and giving up your hard earned and precious modern techs.
                              Hmm you make some good points here

                              Perhaps Those at firaxis should make Tech more valuable in the beginning, The ai will be less likly to trade in the beginning of the game so therefor you will have to be also.
                              "Its a great day for Hockey"
                              - Badger Bob Johnson -

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                              • #30
                                Through getting your golden age early you would be giving up a lot of extra production from later on, but what if that super-human burst of speed let you build Leonardo's Workshop or aquire Gunpowder first?

                                The game has reached a level of complexity deep enough that the elements' interactions make simple number comparisons moot.

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