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  • Golden ages unbalanced?

    During a "golden age", all worked tiles in your empire contribute one additional trade and shield per turn. Golden ages only occur once, last twenty game turns, and are triggered when any one of your civ-specific units wins its first combat against another civ.
    The Babylonians will get a golden age at the start of the game, when they're only working a handful of tiles. The Americans, on the other hand, will get one in the endgame, when they're working dozens or hundreds of tiles. That seems a bit skewed in favor of the Americans, eh?

  • #2
    Re: Golden ages unbalanced?

    Originally posted by ChrisShaffer


    The Babylonians will get a golden age at the start of the game, when they're only working a handful of tiles. The Americans, on the other hand, will get one in the endgame, when they're working dozens or hundreds of tiles. That seems a bit skewed in favor of the Americans, eh?
    Guess it depends on how you spend the time... you could argue that by having your "golden age" early, you can accelerate your race to a tech or wonder goal, and get the jump on your opponents.

    And there's also the totally "legal" (though I think it kind of betrays the whole concept) strategy of holding back all of your civ-specific units until you're ready to enter a golden age, but the downside to that is, by the time you're ready, your special unit might not be that big of a deal to the other civs.

    Dan
    Dan Magaha
    Firaxis Games, Inc.
    --------------------------

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    • #3
      actually the zulus would get it first...

      but could you imagine holding back an impi till like the last 25 turns of the game...die engineer die!!!

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      • #4
        On the other hand, this does add more to the "Rise and Fall" element that is wanted in the game. Though imperfect, I think it will be interesting and a nice addition.

        The trick now becomes managing your civ in a competitive manner while one of two things happen:

        1)your civ is waiting for a late game "golden age" while other civs are at thier height.

        2)Maintaining your competetive edge if your civ has an early Golden Age and you progress past it while others have thier's yet to come.

        I like it.
        "When you have to shoot, shoot, don't talk." -Tuco Benedicto Juan Ramirez
        "I hate my hat, I hate my clubs, I hate my life" -Marcia
        "I think it would be a good idea."
        - Mahatma Ghandi, when asked what he thought of Western civilization

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        • #5
          YIKES!

          and

          3)Surviving w/o a Golden Age cos your special unit never managed to win a battle.

          "When you have to shoot, shoot, don't talk." -Tuco Benedicto Juan Ramirez
          "I hate my hat, I hate my clubs, I hate my life" -Marcia
          "I think it would be a good idea."
          - Mahatma Ghandi, when asked what he thought of Western civilization

          Comment


          • #6
            Re: YIKES!

            Originally posted by Warm Beer
            and

            3)Surviving w/o a Golden Age cos your special unit never managed to win a battle.

            That could be hilarious -- I can just picture rushing a tank with a bunch of legionaires, desperately hoping one will pull out a fluke victory to start your golden age...

            Dan
            Dan Magaha
            Firaxis Games, Inc.
            --------------------------

            Comment


            • #7
              but could you imagine holding back an impi till like the last 25 turns of the game...die engineer die!!!
              Can this happen Dan? What I mean is, do your civ-specific units ever become obsolete?

              I happen to think that the Golden Age is balanced very well. I'm glad you can only have one per civ.
              However, it is difficult to believe that 2 times 2 does not equal 4; does that make it true? On the other hand, is it really so difficult simply to accept everything that one has been brought up on and that has gradually struck deep roots – what is considered truth in the circle of moreover, really comforts and elevates man? Is that more difficult than to strike new paths, fighting the habitual, experiencing the insecurity of independence and the frequent wavering of one’s feelings and even one’s conscience, proceeding often without any consolation, but ever with the eternal goal of the true, the beautiful, and the good? - F.N.

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              • #8
                Re: Re: Golden ages unbalanced?

                Originally posted by Dan Magaha FIRAXIS

                And there's also the totally "legal" (though I think it kind of betrays the whole concept) strategy of holding back all of your civ-specific units until you're ready to enter a golden age, but the downside to that is, by the time you're ready, your special unit might not be that big of a deal to the other civs.

                Dan
                Tech:
                It looks like this is possible. I suppose the really cheap strat would be to hold back an Impi, stack with tanks and howitzers, and take out the settler to usher in your Golden Age.

                Cheap, but unsure if that would actually work.
                "When you have to shoot, shoot, don't talk." -Tuco Benedicto Juan Ramirez
                "I hate my hat, I hate my clubs, I hate my life" -Marcia
                "I think it would be a good idea."
                - Mahatma Ghandi, when asked what he thought of Western civilization

                Comment


                • #9
                  Thumbs up on the Golden Age idea. However, I'm not psyched about the trigger. It leads to many wierd effects, such as holding back an ancient unit or two till modern times (I'm sure one could find some worker or settler to attack, so not winning isn't a problem if you have any sense at all).

                  And anyways, why does a Golden Age have to come with war? Many (most?) Golden Ages were in fact peaceful times. Having the Golden Age trigger be connected to culture makes so much more sense.

                  I know its too late to change such things, but is this at least something that will be editable, if I want a different kind of trigger?

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                  • #10
                    And anyways, why does a Golden Age have to come with war? Many (most?) Golden Ages were in fact peaceful times. Having the Golden Age trigger be connected to culture makes so much more sense.
                    You're right there. It is believed by many that properity can not be achieved unless there is peace. I think the reason why they did it in a war way is so that you're destined to achieve a golden age most likely. Having it be with your specific unit will most likely make you achieve your golden age when that civs golden age was achieved in history. Culture would make more sense from a realistic point of view but not from a gameplay point of view. So the way it is fine by me.
                    However, it is difficult to believe that 2 times 2 does not equal 4; does that make it true? On the other hand, is it really so difficult simply to accept everything that one has been brought up on and that has gradually struck deep roots – what is considered truth in the circle of moreover, really comforts and elevates man? Is that more difficult than to strike new paths, fighting the habitual, experiencing the insecurity of independence and the frequent wavering of one’s feelings and even one’s conscience, proceeding often without any consolation, but ever with the eternal goal of the true, the beautiful, and the good? - F.N.

                    Comment


                    • #11
                      I agree with Harlan. This presents not only problems with historical accuracy, but also game play. What if you're at peace and you don't want to start a way? Your unique unit could come later in the game, when some civs have alliances and mutual protection packs -- then you have to start a world war to usher in your golden age! Are your computer opponents going to go mad all of a sudden and attack you just to usher in their golden age? There need to be more triggers. Culture is a possibility; perhaps building certain wonders + having a certain culture rating. Perhaps it could vary according to special abilities: a militaristic civ would usher in its golden age by winning a battle with its special unit, but a religious civ would have to build a special wonder (Hagia Sophia, Notre Dame?) and/or have a certain number of religious buildings (temples, cathedrals). (A civ that is both religious and militaristic could do either.) Ah well, I guess it's too late now. A good idea, but I am not optimistic about its implementation.

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                      • #12
                        If the golden ages were only for the main EARTH scenario it would be good... but what about allowing in the scenario collection people to randomize golden ages and have it so they do not know when their golden age is?

                        Also- what if you could have your civ customize its golden ages before the game?
                        -->Visit CGN!
                        -->"Production! More Production! Production creates Wealth! Production creates more Jobs!"-Wendell Willkie -1944

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                        • #13
                          This game is going to be fun, fun, fun.

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                          • #14
                            Originally posted by joseph1944
                            This game is going to be fun, fun, fun.
                            Oh yeah. :drool: <-- Insert smiley here

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                            • #15
                              Like Harlan said, good idea, bad trigger.

                              But Harlan, most golden ages come not out of cultural booms (you have a name for that: cultural golden age), but out of supremacy (pax romana, nobody could challenge the romans, arabic age, spanish with their empire, dutch with their trade monopolies (sorta), French with their landpower, America with its McDonalds etcetera etcetera). Golden ages are marked by supremacy in an area, mostly military or commercial.

                              How to implement that? Beats me
                              Elen sila lumenn' omentielvo

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