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the scary thought..... City Managment info????

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  • the scary thought..... City Managment info????

    it seems like we have heard plenty of stuff on the various parts of the game(how culture works, special abilities, etc)

    but what about the WAY the game is played?
    what kind of multiple-cities managment features are there?
    (i hope this part has improvements over ctp2's features not improvements over civ2's )

    more exactly: do we have mayors/city managers? can you give multiple build orders to cities? can you save city queues(i think they exist, right?) and apply them to another city?
    Co-Founder, Apolyton Civilization Site
    Co-Owner/Webmaster, Top40-Charts.com | CTO, Apogee Information Systems
    giannopoulos.info: my non-mobile non-photo news & articles blog

  • #2
    more exactly: do we have mayors/city managers? can you give multiple build orders to cities? can you save city queues(i think they exist, right?) and apply them to another city?
    I asked these same questions in a seperate thread a couple of days ago and Dan replied. He said that afahk there isn't a ciy manager but there is going to be a building que. I hope that helps you.
    However, it is difficult to believe that 2 times 2 does not equal 4; does that make it true? On the other hand, is it really so difficult simply to accept everything that one has been brought up on and that has gradually struck deep roots – what is considered truth in the circle of moreover, really comforts and elevates man? Is that more difficult than to strike new paths, fighting the habitual, experiencing the insecurity of independence and the frequent wavering of one’s feelings and even one’s conscience, proceeding often without any consolation, but ever with the eternal goal of the true, the beautiful, and the good? - F.N.

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    • #3
      That's a great ask the team question.

      Jeff

      Comment


      • #4
        Originally posted by TechWins
        I asked these same questions in a seperate thread a couple of days ago and Dan replied. He said that afahk there isn't a ciy manager but there is going to be a building que. I hope that helps you.
        hmmm i cant seem to find the quote. can you help?
        Co-Founder, Apolyton Civilization Site
        Co-Owner/Webmaster, Top40-Charts.com | CTO, Apogee Information Systems
        giannopoulos.info: my non-mobile non-photo news & articles blog

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        • #5
          Originally posted by Jeffrey Morris FIRAXIS
          That's a great ask the team question.

          Jeff
          Troll.


          Dan
          Dan Magaha
          Firaxis Games, Inc.
          --------------------------

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          • #6
            Originally posted by Jeffrey Morris FIRAXIS
            That's a great ask the team question.
            you're absolutely sure you cant asnwer that now?
            Co-Founder, Apolyton Civilization Site
            Co-Owner/Webmaster, Top40-Charts.com | CTO, Apogee Information Systems
            giannopoulos.info: my non-mobile non-photo news & articles blog

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            • #7
              hmmm i cant seem to find the quote. can you help?
              I'm in a big Civ3 info buzz right now and I'm trying to find out as much as I can before I have to go in about 20 minutes. So what I'll do for you is I'll find it sometime tonight.

              That's a great ask the team question.
              You're right it is a great ask the team question but it's an even better answer the question in an Apolyton post question. Don't you think?
              However, it is difficult to believe that 2 times 2 does not equal 4; does that make it true? On the other hand, is it really so difficult simply to accept everything that one has been brought up on and that has gradually struck deep roots – what is considered truth in the circle of moreover, really comforts and elevates man? Is that more difficult than to strike new paths, fighting the habitual, experiencing the insecurity of independence and the frequent wavering of one’s feelings and even one’s conscience, proceeding often without any consolation, but ever with the eternal goal of the true, the beautiful, and the good? - F.N.

              Comment


              • #8
                Very sure, because there is something, and it would be a great ask the team question.

                Jeff

                Comment


                • #9
                  hey, you firaxxians are all over this thread, so i'll thorw my 2 cents in.

                  can you say SOMETHING about the AI? or show a movie of you bartering with the AI, like a full fledged deal here. i want to see the barter table thing in action. thanks in advance.

                  next, CAN I PLEASE HAVE A BETA? i'll report every little bug and i will play in every concieveable manner as to test every function every possible way. i'll write long reviews of what i did to make bugs happen. i'll do your laundry. i'll watch your children. i'll wear a mask and pretend to be you and goto events that you dont want to go to. i will sacrfice my first born. the beta could be the same civ on the same map every tme and i would play it for WEEKS. thank you jeff or dan or ::gapes in awe:: sid.
                  "I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
                  - Ender, from Ender's Game by Orson Scott Card

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                  • #10
                    Uber your sick!

                    So what I'll do for you is I'll find it sometime tonight.
                    Well, I looked for it but I didn't find what I wanted to see. I saw that it wasn't Dan (I was positive it was Dan, though, but I guess not) and it was Lockstep who stated those things. Sorry about that.

                    Very sure, because there is something, and it would be a great ask the team question.
                    Ok, well I'm going to do an ask the team question then. I asked it now you better answer it unlike all my other questions I've asked.
                    However, it is difficult to believe that 2 times 2 does not equal 4; does that make it true? On the other hand, is it really so difficult simply to accept everything that one has been brought up on and that has gradually struck deep roots – what is considered truth in the circle of moreover, really comforts and elevates man? Is that more difficult than to strike new paths, fighting the habitual, experiencing the insecurity of independence and the frequent wavering of one’s feelings and even one’s conscience, proceeding often without any consolation, but ever with the eternal goal of the true, the beautiful, and the good? - F.N.

                    Comment


                    • #11
                      Perhaps this is a controversial opinion, but I'd rather *not* have city majors/governors etc.

                      The reason is that:

                      1) these bots are always flawed, at least always have been in similar games.

                      2) they make you loose 'feeling' with your individual cities, detrimenting one of Civ's traditional strongpoints.

                      3) they are an excuse to 'overexpand + play sloppy', instead of forcing the player to be really in control (or else his cities will wither and his civ will die).

                      But a building qeue is a must!

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                      • #12
                        Perhaps this is a controversial opinion, but I'd rather *not* have city majors/governors etc.
                        Why is that? It's an optional to use them. It's like not wanting civ-specific units, it's always an option. You're not being forced to use them.

                        The only reason why I would like to have city govs. is because I play MP with my brother and his wife once in awhile. She doesn't really know the game very well so having a city gov. would really help her out. That way I don't have to hear questions all the time. My personal preference to control my cities and micromanagement myself.
                        However, it is difficult to believe that 2 times 2 does not equal 4; does that make it true? On the other hand, is it really so difficult simply to accept everything that one has been brought up on and that has gradually struck deep roots – what is considered truth in the circle of moreover, really comforts and elevates man? Is that more difficult than to strike new paths, fighting the habitual, experiencing the insecurity of independence and the frequent wavering of one’s feelings and even one’s conscience, proceeding often without any consolation, but ever with the eternal goal of the true, the beautiful, and the good? - F.N.

                        Comment


                        • #13
                          Originally posted by TechWins


                          Why is that? It's an optional to use them. It's like not wanting civ-specific units, it's always an option. You're not being forced to use them.
                          Because of the reasons I stated. It will not just be "vanilla + governors", it will be a change to the game. The option alone will open the door to letting too much micromanagement in -for example an extreme number of buildings to build, or too much irrigation improvements to take care of (like in AC, where you could transform the land, rendering tile improvement a never-ending process).

                          Also, it's nice to have a common backdrop, instead of creating separate groups of players who each have their own civ settings that *determine* the way they play/experience the game...it's a division of the ranks somehow.

                          But I do admit that the option to turn them off is a blessing.

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                          • #14
                            It seems the governors from SMAC may be in. Taken from General FAQ:

                            "In 1999, Firaxis Games released Sid Meier's Alpha Centauri, a turn-based science fiction strategy game. Alpha Centauri was extremely successful and had many game play innovations that advanced the turn-based genre. Firaxis Games will utilize many of the cool innovations made in Alpha Centauri in CivIII. In Civilization III you'll find borders (but even more realistic than in SMAC), unique benefits depending on the Civilization you choose, enhanced and more realistic diplomacy AI, build- queues and more ways to delegate commands for those who want to minimize micromanagement at later stages in the game. These are just some of the innovations that will be found in Civilization III and that made Alpha Centauri the highest rated PC game ever! "

                            Here's the link: http://www.civ3.com/faq2.cfm
                            The problem with leadership is inevitably: Who will play God?
                            - Frank Herbert

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                            • #15
                              These are not bots since bots are self-contained agents. They are... dummies
                              (\__/) 07/07/1937 - Never forget
                              (='.'=) "Claims demand evidence; extraordinary claims demand extraordinary evidence." -- Carl Sagan
                              (")_(") "Starting the fire from within."

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