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Construction order for workers?

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  • Construction order for workers?

    Sure, you can automate a worker, but it would be great to make a build order for workers. Just think of a coast where you want to build a bunker line. I always found it hard to make such a work manually.
    So, will this feature be available for Civ III ?
    Last edited by Aries; August 9, 2001, 13:50.

  • #2
    i know that you can build roads and irragation in a series (click and drag).

    not sure about fortresses.

    anyway, i am a fan of micromanagement, civ2 style anyway.
    "I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
    - Ender, from Ender's Game by Orson Scott Card

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    • #3
      Originally posted by UberKruX
      i know that you can build roads and irragation in a series (click and drag).
      Really? I must've missed this one. Link! Link!

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      • #4
        But micromanagement is Hell if you have about 30 cities!
        Also, don't forget that such an order would be especially practical for multi-playing.

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        • #5
          Originally posted by Aries
          But micromanagement is Hell if you have about 30 cities!
          Yes, Aries, you are quite right. For the life of me I don't understand why Firaxis insists on keeping the settler/worker unit tile improvement model. How tedious is that? (Visions of 30 settlers wondering around my empire in CivII dance in my head, having to guide each one every couple of turns. )

          Oh, well. I'll manage. I guess Firaxis had to cater to some (read, "most") of the Civ Veterans' (read, "Old Farts") demands that everything be exactly the same . . . um, only better!
          Oh, please.

          Oh, by the way. I've played Civ since the first Civ game was out on the Macintosh. So I have some experience to speak from.

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          • #6
            A build queue for workers would do wonders to cut down on micromanagement and still provide the control of the settler/worker system.

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            • #7
              Macintosh



              Seriously, though, I prefer Craptivision's PW system. I think it's more realistic and much easier to do. (Less micromanagement)
              Also - Mayors could (somewhat) successfully choose improvements for your cities and even connected them (again, somewhat) intelligently with roads.

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              • #8
                Despite my feelings about PW, I don't mind the settler/worker system (go tradition!). If we can queue up commands (ie clicking and dragging for a road), I will learn to love it.

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                • #9
                  Originally posted by Sabre2th
                  (ie clicking and dragging for a road)
                  IIRC a preview or Firaxis quote somewhere actually mentioned this. Can anyone confirm this? It didn't mention worker queues, but did mention click and dragging roads.

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                  • #10
                    I would definitely support work orders, since giving each worker unit new orders every 3 turns is a plague, especially in the later game. too bad we don't get PW

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                    • #11
                      BOOO!! Keep away with your heathen PW support

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                      • #12
                        I've just started to like you after you agreed about SE... well, all bonus is away now

                        anyway, separated worker units are better than settlers doing everything

                        in some scenarios, settler units could even fight

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                        • #13
                          I gave my vote to settlers/workers vote over the PW system in the Apolyton polll awhile back. BtW the settelrs/workers side won twice, we won the poll and settlers/workers are in the game and not the PW system.

                          The order que for a worker would be great. It would do wonders for MP and SP as well. I think this might be one of those last minute changes that Firaxis could make if they haven't included it. What do you think Firaxis?
                          However, it is difficult to believe that 2 times 2 does not equal 4; does that make it true? On the other hand, is it really so difficult simply to accept everything that one has been brought up on and that has gradually struck deep roots – what is considered truth in the circle of moreover, really comforts and elevates man? Is that more difficult than to strike new paths, fighting the habitual, experiencing the insecurity of independence and the frequent wavering of one’s feelings and even one’s conscience, proceeding often without any consolation, but ever with the eternal goal of the true, the beautiful, and the good? - F.N.

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                          • #14
                            [JEFF VOICE]
                            Sure Techwins... Anything for one of our favorite customers and gameplayers. You da bomb.
                            [/JEFF VOICE]
                            "I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
                            - Ender, from Ender's Game by Orson Scott Card

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                            • #15
                              [Sarcastic Voice]Wow Jeff, you are so nice![Sarcastic Voice]
                              However, it is difficult to believe that 2 times 2 does not equal 4; does that make it true? On the other hand, is it really so difficult simply to accept everything that one has been brought up on and that has gradually struck deep roots – what is considered truth in the circle of moreover, really comforts and elevates man? Is that more difficult than to strike new paths, fighting the habitual, experiencing the insecurity of independence and the frequent wavering of one’s feelings and even one’s conscience, proceeding often without any consolation, but ever with the eternal goal of the true, the beautiful, and the good? - F.N.

                              Comment

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