Announcement

Collapse
No announcement yet.

What about space and underwater cities?

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • #16
    Re: What about space and underwater cities?

    Originally posted by CIA_Operative
    Civ CTP and SMAC had really cool features like building space and underwater cities

    And they're best left to a 'really cool game' like CTP.
    Hasdrubal's Home.
    Ceterum censeo Romam esse delendam.

    Comment


    • #17
      But, from a recent preview (might have been happypuppy), we know that there are sattelites in Civ3, probably similar to the SMAC sattelites.
      12-17-10 Mohamed Bouazizi NEVER FORGET
      Stadtluft Macht Frei
      Killing it is the new killing it
      Ultima Ratio Regum

      Comment


      • #18
        As for space, I’d like the option of space stations (for research, tourism and docking), exploration of the Solar System and the option of establishing very small colonies on the Moon and Mars (at an astronomical cost). These small colonies could grow into tourist resorts and earn you some serious dosh.

        All of the above are fesable right now.
        Art is a science having more than seven variables.

        Comment


        • #19
          Re: Re: What about space and underwater cities?

          Originally posted by Adm.Naismith
          BTW SMAC doesn't have space (flying) city, only sea city (but on the sea surface, not underwater. Is SMACX any different?
          well you could mount a colony pod on an air chasis (needlejet), and then fly it over (24 or more moves) to enemy land and build a city.
          "I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
          - Ender, from Ender's Game by Orson Scott Card

          Comment


          • #20
            Re: Re: What about space and underwater cities?

            double post. my bad.
            "I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
            - Ender, from Ender's Game by Orson Scott Card

            Comment


            • #21
              Re: Re: Re: What about space and underwater cities?

              Originally posted by UberKruX
              Well you could mount a colony pod on an air chasis (needlejet), and then fly it over (24 or more moves) to enemy land and build a city.
              Thanks, I know that. A bit silly but not a proper orbital city (a colony pod is "in transit", it doesn't produce anything).

              Thanks to Nikolay, too, for assuring me about SMACX is not different from my SMAC about orbital cities.
              "We are reducing all the complexity of billions of people over 6000 years into a Civ box. Let me say: That's not only a PkZip effort....it's a real 'picture to Jpeg heavy loss in translation' kind of thing."
              - Admiral Naismith

              Comment


              • #22
                Originally posted by Recurve
                If you were super rich (and bored), I don’t see the harm in raising a tile from the sea and slapping something on it (like an airbase). Underwater cities are too futuristic, but you could utilise the ocean in other ways (such as offshore platforms and pipelines).

                The oceans in Civ3 should present opportunities.
                Good point, Recurve. Maybe not cities in the ocean, but utilization of things in the ocean.

                Although I have to admit, I absolutely enjoyed the TV series (I forget the name) about a futuristic super submarine that brought justice to the ocean and visited/protected several underwater colonies. To me, that is absolutely intriguing.

                Comment


                • #23
                  Re: Re: What about space and underwater cities?

                  Originally posted by Hasdrubal



                  And they're best left to a 'really cool game' like CTP.
                  Hmmm . . . perhaps you never played CtP (or especially CtP2) with very well done modifications, which is the only way to play those games. Otherwise, I would agree with your sarcastic comment.

                  Comment


                  • #24
                    Originally posted by Colonel Kraken

                    Although I have to admit, I absolutely enjoyed the TV series (I forget the name) about a futuristic super submarine that brought justice to the ocean and visited/protected several underwater colonies. To me, that is absolutely intriguing.

                    SeaQuest DSV
                    "Mr. Chambers! Don't get on that ship! We've mastered the book, To Serve Man.... it - its a cook book!"

                    Comment


                    • #25
                      Originally posted by To_Serve_Man
                      SeaQuest DSV
                      I used to watch that occasionally. Not bad, actually.

                      To_Serve_Man: How do you have a custom avatar if you're only a Warlord? I thought you needed 500 posts......

                      Comment


                      • #26
                        Sabre: To get a coustom avatar, you have to be registered for a given amount of time, as far as I know. I think it was 1 year.
                        Do not fear, for I am with you; Do not anxiously look about you, for I am your God.-Isaiah 41:10
                        I praise you because I am fearfully and wonderfully made - Psalms 139.14a
                        Also active on WePlayCiv.

                        Comment


                        • #27
                          Originally posted by To_Serve_Man



                          SeaQuest DSV
                          Yes! That's it!
                          Thank you, sir.

                          Comment


                          • #28
                            Being a fanatic CTP SP and PBEM player (CIV II single player before I got CTP) I say:

                            In the original CTP game, space and spaceunits was . Undersea cities.... .

                            With Wes Whittakers modifications (and my own changes to his mods (added, humble as I am)) space and sea changed to be very attractive parts of the game. Something like (now some will say BOHHHHHHH ) Star Wars.

                            It can't be described (unless I make a giant post, nobody wants to read anyway) - best is to try it yourself.

                            So do not underestimate the fun, you can have with undersea and space units/cities.

                            I would like, if CIV III have these features. Even if they just are options, that you can turn on. Just as I hope, it have PBEM facilities.
                            First they ignore you. Then they laugh at you. Then they fight you. Then you win.

                            Gandhi

                            Comment


                            • #29
                              I've always liked underwater cities in theory (reminds me of a sort of Atlantean idea. Hmmm good idea for a scenario set in the ancient world) Anyways, I didn't really like them in practice (CTPI). They seemed too distracting from the land cities. I jsut got so bogged down with micromanagement, that the game wasn't fun anymore. The entire globe became covered with tile improvements. (annoying)

                              I agree though that I would like to see more ocean tile improvements (like nets from CTP) or ocean platforms, mines, pipelines. I think cities is just taking it too far though.

                              As for space cities, I never really liked them at all. Always seemed too sci-fi-ish (sp?) for me. Not at all a realistic possibility.

                              Comment


                              • #30
                                DP, sorry

                                Comment

                                Working...
                                X