I don't know exactly what the tech tree looks like but one thing I have felt for some time is that "Monarchy" arrived far too early in the game.
Until the Middle Ages, pretty much all govts were the Civ equivalents of "Despotism" including the mighty Roman Empire and this should also be reflected in the game.
If Monarchy comes later in the game (say at approximately the same time that "Monotheism" appears), then various problems are solved including ICS (assuming that despotism is modelled correctly so that too rapid expansion would cause massive corruption, negatively affect development, etc.)
Also if Monarchy can only be obtained along a longer, more "cultural" path, the player would also suffer if he takes a more "militaristic" path in the tech tree early so as to force the player to make choices and trade-offs.
Until the Middle Ages, pretty much all govts were the Civ equivalents of "Despotism" including the mighty Roman Empire and this should also be reflected in the game.
If Monarchy comes later in the game (say at approximately the same time that "Monotheism" appears), then various problems are solved including ICS (assuming that despotism is modelled correctly so that too rapid expansion would cause massive corruption, negatively affect development, etc.)
Also if Monarchy can only be obtained along a longer, more "cultural" path, the player would also suffer if he takes a more "militaristic" path in the tech tree early so as to force the player to make choices and trade-offs.
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