Originally posted by korn469
this would be like fully extended SE, where the player could make a choice (and have several items to choose from) for everything...possibly have like 25-30 categories with four choices apiece
it would be like my ordinance idea on steroids...
this would be like fully extended SE, where the player could make a choice (and have several items to choose from) for everything...possibly have like 25-30 categories with four choices apiece
it would be like my ordinance idea on steroids...
Remember that each of your suggested 25+ categories with four choiches a piece" (= 100 variants), must be cost-weighted and give an gameplay-effect that is distinctly unique compared to the other 99 variants. Otherwise these fine-tweak ordinances becomes much less meaningful. The sheer quantity of what you suggests easily becomes very inflationary.
I say 4-6 carefully choosen ordinances (if any) per government-type, is more like it.
Even if they actually would have designed something like your suggest, most customers would simply choose a once-and-for-all configuration for each government-type and stick to that, game after game. The novelty of fiddling around with all these 25+ categories of ordinances will most likely fade away rather quickly.
By the way; I presume that you want to add these ordinances to fixed government-types. I take it for granted that you are not serious about combining a complex SE-system with an ordinance-system "on steroids".
If so, well...
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