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My First Post: Wondering about AI

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  • My First Post: Wondering about AI

    I have played many AI games like Eliza, Adventure. They were fun. The AI in "The Sword of Argonne" and "The Rise and Rule of Ancient Empires" were weak (please excuse any spelling errors). The Sword of Argonne had really good culture effects, and the multiplayer aspects of The Rise and Rule of Ancient Empires made war fun. However, it was easy to solve any problem presented in The Sword of Argonne, i.e., the strikes over resources (one party system), the Elves and higher level spells like disintegration, and the naval AI in The Rise and Rule of Ancient Empires was barbaric. I have heard a lot about how great Civilization was. However, the AI and cultural and war aspects were less developed than Eliza and some other games. From what I have read about Civilization III, I have preordered the limited special PC edition for mid-October (?) release. If the AI, cultural, peace and war features are really great, then I see many fun hours of both Internet play and home family play.

    By the way “Portal" and "The Ancient Art of War and Sea" were great civilization games of the 1980s too.




    Civilizations:
    Americans (Special Unit: F15 Fighter)
    Chinese (Special Unit: ?)
    Egyptians (Special Unit: ?)
    English (Special Unit: Man-o-War Frigate)
    French (Special Unit: Musketeer)
    Germans (Special Unit: Panzer Tank)
    Indians (Special Unit: ?)
    Iroquois (Special Unit: ?)
    Japanese (Special Unit: Samurai)
    Romans (Special Unit: Legion)
    Russians (Special Unit: MiG Fighter)
    Zulus (Special Unit: Impis)
    Greek (Special Unit: Hoplite)
    Mongols (Special Unit: ?)
    Aztecs (Special Unit: ?)
    Persians (Special Unit: ?)

    Units and Resource Requirements:
    Phalanx: bronze
    Nukes: uranium
    Tank: steel, oil, rubber
    Cavalry: horse
    Modern wheeled vehicle: rubber
    Jet fighter: oil
    Swordsman: iron
    Nuclear Missiles (ICBM and tactical nukes) are covered in the Military section of Info Center.

    List of governments:
    Despotism
    Monarchy
    Republic
    Nationalism
    Communism
    Democracy Culture

    List of resources (incomplete, not including luxury goods):
    Iron
    Oil
    Horse
    Rubber
    Bronze
    Gold
    Coal
    Uranium

    List of luxury goods (Incomplete):
    Silk
    Wine (Grape)
    Ivory (Elephant)
    Gold
    Spice
    Diamond (Gems)
    Dye
    Incense

    Old and New Wonders

    Level of Play

    There are three ways to win the game:
    "UN Victory", essentially like "Diplomatic Victory" in SMAC is added.
    Conquest
    Spaceship

    What is a win by Spaceship? One builds a spaceship and wins?

    I am also a little unclear about the details of the AI in Civilization.
    Last edited by SSBLoveU; August 3, 2001, 15:24.

  • #2
    A win by spaceship is to be the first to get a ship to Alpha Centauri (i.e. the unity in SMAC) - In civ 2 this was done by building modules in your cities and placing them on the spaceship. The more thruster modules you had the faster it went, etc, so it was feasible to have a space race, whereby one civilization sent a ship, and then another one went right at it trying to build one which would be fast enough to get there before it, though usually whoever got to the right technology to build all the modules would win.

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    • #3
      Thank you for the update Rhysie. I would have never guessed it. I hope the space flight has some adventure in it in Civilization 3. A simple space race with only one winner is not too intriguing.

      (Also, I forgot one Civilization above:

      Americans (Special Unit: F15 Fighter).

      Oh well, no one is perfect)

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