This thread is dedicated to hopefully getting firaxis to change a few things in civ3 which are fairly easy to change but aren't in the rules.txt and would have a great impact on how you play civ3
the most important change they could implement in my opinion would be
*make it so that every city has to have at least one worker (ie you can't turn the entire population into entertainers) but hopefully they could make it so that every city had to have two workers
with this change then on deity managing happiness would actually become something to pay attention to...this one change would prevent many exploits of the game, such as turning all of the workers (in a democracy or republic) to entertainers to avoid civil disorder...since military support cost now come out of the treasury one could home all of their units to a single city turn all of the workers into entertainers without this improvement and then conduct war better than any other government
if each city had to have two workers, then on deity civil disorder could be real threat...without proper planning then happiness could stunt your civs growth...the city could no longer turn who it needed into entertainers and then buy temples or army units to quell disorder
because of the ability to turn every citizen into entertainers then a player can always choose when they want to have civil disorder, this should not be the case, the player should have to cope with civil disorder without the crutch of being able to turn everyone into entertainers...this would also increase the use of luxeries for something besides score pumping
*a city that is starving should have increased unhappiness
this should be easy enough to implement and it makes perfect sence...usually in civ2 and SMAC when people started starving nobody seemed to mind and sometimes this could actually lead to an increase in the happiness of the city
*an occupied city without military units should automatically have civil disorder
this would slow down conquest and would be easy to add
as i think of more i will add them...if you have suggestions please add them and if you have comments i'd love to hear those also
the most important change they could implement in my opinion would be
*make it so that every city has to have at least one worker (ie you can't turn the entire population into entertainers) but hopefully they could make it so that every city had to have two workers
with this change then on deity managing happiness would actually become something to pay attention to...this one change would prevent many exploits of the game, such as turning all of the workers (in a democracy or republic) to entertainers to avoid civil disorder...since military support cost now come out of the treasury one could home all of their units to a single city turn all of the workers into entertainers without this improvement and then conduct war better than any other government
if each city had to have two workers, then on deity civil disorder could be real threat...without proper planning then happiness could stunt your civs growth...the city could no longer turn who it needed into entertainers and then buy temples or army units to quell disorder
because of the ability to turn every citizen into entertainers then a player can always choose when they want to have civil disorder, this should not be the case, the player should have to cope with civil disorder without the crutch of being able to turn everyone into entertainers...this would also increase the use of luxeries for something besides score pumping
*a city that is starving should have increased unhappiness
this should be easy enough to implement and it makes perfect sence...usually in civ2 and SMAC when people started starving nobody seemed to mind and sometimes this could actually lead to an increase in the happiness of the city
*an occupied city without military units should automatically have civil disorder
this would slow down conquest and would be easy to add
as i think of more i will add them...if you have suggestions please add them and if you have comments i'd love to hear those also
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