grumbold
basically you need special resources and most likely luxeries ASAP, but the only good thing is that you won't need to build many colonies to satisfy your empire's demand for iron, bronze, silk, and the other vital early game resources/luxeries...i could see a player rushing in a colony or too to secure bronze, iron, horses, and silk...so that is four early colonies, and although that is a hit to your workforce i think that workers in civ3 will be cheaper than settlers were in civ2, and regaining four lost population won't be too much of a problem, especially if you have swordmen, horsemen, archers, chariots, etc before your enemy does...
in civ3 i could see a round or two of early expansion, then a rush to build colonies to secure special resources, then either further expansion or you take to the offensive
i do think that 2 pop settlers will slow down early game ICS some, and that the need for special resources will basically force an ICS player to build colonies, and even perfectionists could probably use colonies to secure special resources faster than they could use culture to engulf those sites within their borders
basically you need special resources and most likely luxeries ASAP, but the only good thing is that you won't need to build many colonies to satisfy your empire's demand for iron, bronze, silk, and the other vital early game resources/luxeries...i could see a player rushing in a colony or too to secure bronze, iron, horses, and silk...so that is four early colonies, and although that is a hit to your workforce i think that workers in civ3 will be cheaper than settlers were in civ2, and regaining four lost population won't be too much of a problem, especially if you have swordmen, horsemen, archers, chariots, etc before your enemy does...
in civ3 i could see a round or two of early expansion, then a rush to build colonies to secure special resources, then either further expansion or you take to the offensive
i do think that 2 pop settlers will slow down early game ICS some, and that the need for special resources will basically force an ICS player to build colonies, and even perfectionists could probably use colonies to secure special resources faster than they could use culture to engulf those sites within their borders
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