Originally posted by CivPatriot
The roads do not bother me as much as some of the colours do. I can live with the roads. The two things that would really improve the graphics whould be to get rid of that pink colour and use flags for the civs instead of colouring part of the units the civ's oclour(that's what the screenshots appear to me to be doing). Those two would be a big help.
The roads do not bother me as much as some of the colours do. I can live with the roads. The two things that would really improve the graphics whould be to get rid of that pink colour and use flags for the civs instead of colouring part of the units the civ's oclour(that's what the screenshots appear to me to be doing). Those two would be a big help.
This is true eyecandy. Nice and sweet at the outset but it will give you toothdecay tomorrow.
. I'll explain. Turned based strategies have much more complexity, while being simple. Examples of this; Diplomacy, Risk, Stratego (i spell that right?). We all know and love these games. Simple, yet very deep. Civ3 isn't really like this. Civ is Age of Kings (or now, more appropriately Empire Earth) in turned base form... its simple and stays simple. 'Build your empire and win!' sort of deal. So what do we have to work with here. Since Civ3 really does not have a genre anymore (by my words) let me give my thoughts on why the graphics are acceptable and why. First, how can a 3 demensional game's graphics be applied to a 2 dimensional game? Its probably easy, and you could talk up and down my ear about how to do it. But do we want to?. My answer is no. Because 3d games today are all about reality. About making their games look so lush and real. Civ3 does not need this. What Civ3 needs are graphics, that make easy to play and understand. That means contrasting colors. We don't need 50 shades of grassland, or 186 forest types that change with the climate. What we CAN do, is have one, two, or three different forest types. This makes it simple and lets us understand what we see. Another thing 3d games sell on is how detailed everything is. Those details are nose rings on your units, shoe laces on their feet. We don't need this in Civ3. The detail we need is to create a simpler, quicker game, buildings show up on the city icons on the map. Units now have color bans so we don't need shields or flags.... Yin, how can the Entire Look be the best? The only way they can be the best is if they are better than the last versions. Both in function and ease of use. We cannot allow ourselves to compare oranges and apples. If all you want from the graphics is for them to be more appealing to your eye, then is that truly better? 
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