warm beer
i think the only reason that you only need one resource is that it is easier to manage logistics that way, if every city needed an iron resource to build swordmen then you might get to the point where a number of your cities couldn't build anything...still if resource depletion was directly determined by usage then you would still need to secure several resource tiles or risk running out of a resource
i also think that earning gold from trade routes would be just another reason to encourage trade between civs, if civs don't trade then the great civ3 overhaul of trade might have been alot of wasted time that they could have spent on other things
also since trade is directly dependent on diplomacy then the AI is going to need an upgrade to understand how to best use trade, what is the point of a number of trade options if the AI refuses to use them
i think the only reason that you only need one resource is that it is easier to manage logistics that way, if every city needed an iron resource to build swordmen then you might get to the point where a number of your cities couldn't build anything...still if resource depletion was directly determined by usage then you would still need to secure several resource tiles or risk running out of a resource
i also think that earning gold from trade routes would be just another reason to encourage trade between civs, if civs don't trade then the great civ3 overhaul of trade might have been alot of wasted time that they could have spent on other things
also since trade is directly dependent on diplomacy then the AI is going to need an upgrade to understand how to best use trade, what is the point of a number of trade options if the AI refuses to use them
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