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  • What do you think?

    I just wantet to know what people like most, the city improvement queue from CTP games, or the "pick one improvement at a time" from the first civ games?

    I votes for the classical civ way, the way ctp is just don't give me the feeling of building an empire, more like building a machine!!!
    20
    The classical civ style...
    60.00%
    12
    The CTP style...
    40.00%
    8
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  • #2
    I do really find it easier to que up a series of projects, especially if I'm intending to do the same in a bunch of cities. I do (generally) like to build thing in the same order. The system in SMAC was similar but not as well developed.
    "Don't know exactly where I am"

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    • #3
      Originally posted by down th' pub
      I do really find it easier to que up a series of projects, especially if I'm intending to do the same in a bunch of cities. I do (generally) like to build thing in the same order. The system in SMAC was similar but not as well developed.
      Don't get me wrong, I also think it's easier to set up a queue, but I think a game like civilization should give us the feeling of having to make people happy, not the feeling of making a computer happy

      But hey if you prefer it to easy, then the ctp style will ofcause be best for you
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      • #4
        classic civ-tyle.

        I think there should be an option though to mass-change all cities etc. etc.

        In example, when I discovered SDI on deity level, and I'm in war I want to have all my cities build an SDI asap.
        It would be good if I could change every cities target to SDI at once.
        Formerly known as "CyberShy"
        Carpe Diem tamen Memento Mori

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        • #5
          I voted classic civ style, but actually I'm in doubt.

          At first I liked to queue up several things to build, but later on certain units got obsolete, but they were still being build....

          So that is not fun. Maybe a compromise can be made:
          A build queue but with an option to replace all obsolete units in all build queues in all cities?
          Member of Official Apolyton Realistic Civers Club.
          If you can't solve it, it's not a problem--it's reality
          "All is well your excellency, and that pleases me mightily"

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          • #6
            Originally posted by CyberShy
            classic civ-tyle.

            I think there should be an option though to mass-change all cities etc. etc.

            In example, when I discovered SDI on deity level, and I'm in war I want to have all my cities build an SDI asap.
            It would be good if I could change every cities target to SDI at once.
            This could be made easily by making a "national something" (don't remember what it's called) from CTP2. There you can see which city is building what and choose to change what special cities should build, the only change there should be is, it should only be one building to build, not to set up a queue

            But most of all, I think this should be optional, options makes more people happier

            Originally posted by campmajor!
            At first I liked to queue up several things to build, but later on certain units got obsolete, but they were still being build....
            Well, in ctp2 it was even worse (I don't remember ctp1): I build a city set it to produce some defense, after a few rounds the defense got obsolete and the defenses being build got deletet. After 20 rounds I figure out I have never put anyone to defend that city, so I go to check the city...building some city improvement and got no soldiers to defend...and the worst thing, the enemies have just crossed the borders near the city
            Last edited by Adagio; July 27, 2001, 07:14.
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            • #7
              Yep, more options=more fun!

              Let's keep everybody happy.
              Member of Official Apolyton Realistic Civers Club.
              If you can't solve it, it's not a problem--it's reality
              "All is well your excellency, and that pleases me mightily"

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              • #8
                Early in the game one at a time works fine. When you are founding your 25th city in 1700 AD and there is nothing useful that can be done with it until it has built an aqueduct and reached size 8, queues are a godsend. Having queues doesn't mean you have to preorder more than one thing at a time.
                To doubt everything or to believe everything are two equally convenient solutions; both dispense with the necessity of reflection.
                H.Poincaré

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                • #9
                  Originally posted by Grumbold
                  Having queues doesn't mean you have to preorder more than one thing at a time.
                  When the queues is handled as in ctp2 that is nesecary, cuz the msgbox about city queue is empty was to hard to find among all the other posts you had to delete, cuz the box never poped up
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                  • #10
                    Absolutely. There are an awful lot of bad things about the CtP interface I never want to see in another game again, least of all Civ3. Firaxis should cherry pick the ideas that did work though.
                    To doubt everything or to believe everything are two equally convenient solutions; both dispense with the necessity of reflection.
                    H.Poincaré

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                    • #11
                      I personally like the way it was done in CTP2 with the que, although I like the way the message boxes popped up better in CTP. It was really handy to have all the message over on the left hand side of the screen.
                      DO, OR DO NOT, THERE IS NO TRY - Yoda
                      EAGLES MAY SOAR, BUT... WEASLES DON'T GET SUCKED INTO JET ENGINES - Unknown
                      AMBITION IS A POOR EXSCUSE FOR PEOPLE WHO ARE TOO STUPID TO BE LAZY - Unknown

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                      • #12
                        Originally posted by Rhuarc
                        I personally like the way it was done in CTP2 with the que, although I like the way the message boxes popped up better in CTP. It was really handy to have all the message over on the left hand side of the screen.
                        Yes, IF they have queues then do it like in ctp1, though I think it hsould be optional
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                        • #13
                          I liked the ability to queue up multiple improvements in CTP, and would hope that it would be a feature in Civ3.
                          "Pessimism: Every dark cloud has a silver lining, but lightning kills hundreds of people each year who are trying to find it." - demotivational poster

                          "It's not rocket scientry, you know." -anonymous co-worker

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