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  • Engineer commands

    i have got confused with the issue of engineers and workers, are engineers still in the game or jsut settlers and workers.. Do settlers/engineers just build citys now? the workers do they build roads and irrigiate, what about pollution control cleanup.. is it possible to set each worker to just automatically clean up all pollution , a bit like the current Auto K command for settler/ewngineer in Civ 2 but more specific tasks
    GM of MAFIA #40 ,#41, #43, #45,#47,#49-#51,#53-#58,#61,#68,#70, #71

  • #2
    All questions that Firaxis have yet to answer.

    I would speculate that both the settler and the worker will have modern age graphical makeovers. The modern worker/engineer will do all the usual jobs and the modern settler will found improved cities.
    To doubt everything or to believe everything are two equally convenient solutions; both dispense with the necessity of reflection.
    H.Poincaré

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    • #3
      I doubt if the worker/engineer will be much different from civ1/2 (though hopefully improved slightly)

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      • #4
        after all this time and no anwer on these fundamental issues of civ ??? what on earth are they doing ???
        GM of MAFIA #40 ,#41, #43, #45,#47,#49-#51,#53-#58,#61,#68,#70, #71

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        • #5
          My understanding is the model is similar to SMAC. Settler's only build cities and (possibly?) cost 2 population, workers/engineers produce terrain improvements, build roads, farms, mines etc...
          "Don't know exactly where I am"

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          • #6
            having never played SMAC i wouldnt know what to compare them too... I jsut hoping for some more control of what the workers do , in civ 2 the damn settler in auto mode would wander around aimlessley building roads/rail and irrigationg .. and not necessarily in city borders..

            I want to be able to trace a line on hte map and get my settler to build road there. .or tell it to search out all pollution anywhere and tell me when its done... etc etcc
            GM of MAFIA #40 ,#41, #43, #45,#47,#49-#51,#53-#58,#61,#68,#70, #71

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            • #7
              I thing i would like to see is a great improvement of the fortress feature. They should be more expensive, more valuable, and they should have more uses. What I dont wanna see is the unlimited amount of " fortresses" in ever square like in civ2.
              It's candy. Surely there are more important things the NAACP could be boycotting. If the candy were shaped like a burning cross or a black man made of regular chocolate being dragged behind a truck made of white chocolate I could understand the outrage and would share it. - Drosedars

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              • #8
                it is confirmed that settlers cost 2 pop points, and workers only 1.

                SETTLERS ONLY BUILD CITIES. NOTHING MORE.

                Workers build irrigation/roads and COLONIES.

                a worker building a colony is like a settler building a city... it disappears.

                i have yet to see MINING in any picture... anyonme see it?
                "I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
                - Ender, from Ender's Game by Orson Scott Card

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                • #9
                  It's in most of the screenshots, it looks like a black/brown blob with two short rail spurs popping out of the lower right of it.

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                  • #10
                    If fortresses are gonna be more expensive they'd better look the business as well (a man standing behind an "L" doesn't look very menacing does it)??

                    To pick-up on Rasputin's point, you should also be able to instruct an engineer to build a road from one city to another. Or instruct it to lay roads on a city's whole grid (like a spider spinning a web).

                    I want automated settlers/workers that won't bugger off to your enemy's territory and help build their infrastructure (hang the traitors).
                    Art is a science having more than seven variables.

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                    • #11
                      i read somewhere that you can click and drag on squares to que up road building, eg from city to city.
                      "I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
                      - Ender, from Ender's Game by Orson Scott Card

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                      • #12
                        Where did you see that?
                        Alex

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                        • #13
                          i read somewhere that you can click and drag on squares to que up road building, eg from city to city.
                          I saw that too. I think it was from an interview with somebody from Firaxis, maybe Sid.
                          However, it is difficult to believe that 2 times 2 does not equal 4; does that make it true? On the other hand, is it really so difficult simply to accept everything that one has been brought up on and that has gradually struck deep roots – what is considered truth in the circle of moreover, really comforts and elevates man? Is that more difficult than to strike new paths, fighting the habitual, experiencing the insecurity of independence and the frequent wavering of one’s feelings and even one’s conscience, proceeding often without any consolation, but ever with the eternal goal of the true, the beautiful, and the good? - F.N.

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                          • #14
                            Now that they have stacks we should be able to send a whole stack of engineers out to do one thing and have it completed in proportional time. If one engineer takes 10 turns to irrigate a square 5 engineers should do it in 2.
                            (\__/) 07/07/1937 - Never forget
                            (='.'=) "Claims demand evidence; extraordinary claims demand extraordinary evidence." -- Carl Sagan
                            (")_(") "Starting the fire from within."

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                            • #15
                              workers cost 1 population!
                              Settlers cost 2!

                              This won't just solve ICS, this will nigh on make the game impossible to play for both the human player *and* the computer... Firaxis just better include a good map editor so we can make good maps and not have to worry about irrigation...
                              -->Visit CGN!
                              -->"Production! More Production! Production creates Wealth! Production creates more Jobs!"-Wendell Willkie -1944

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