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  • Empires

    You should read the work by historian John Glubb, who studied how and why empires declined and came up with a theory of specific cycle that all empires appear to follow.

    Many of the 'advances' in CIV (what ever flavor) are poorly thought out and rather arbitrary. Take for example 'Nationalism' and 'Philosophy'. Neither of these really do anything for the game but are very relevant to what you discuse here. Philosophy is not some generic ticket on the way to something useful, as if your were and engineering student selecting electives, but the choices made in philosophy porfoundly affect the future direction of your civilization. If you follow the Plato-Hegal camp you end up at Fascism & Communism, and it is difficult to change to other methods. Following Aristotle, your get to the enlightenment and more limited and effective types of governments.

    Nationalism means something, not just a new unit build. It means that those groups raised under a strong nationalistic ethic are very difficult to conqour. Even if you hold their territory they will try again and again to recreate anew or rejoin an existing similar group. In game terms, nationalism should effect how the empire, its cities and its units behave and add or detract some capabilities. It should also make some future choices more difficult or impossible.

    Once you have expanded beyond a point where a City State model workes for your empire, the capital becomes very very important. If it is lost through war or internal strife, their should be severe consiquences. On the other hand, if you look at the US model of govetnment, where power is diffused very thoroughly, losing your capital might even improve your empire. (You know, we did lose our capital in one war, no one noticed.)

    One sure sign of the impending decline of an empire is the rise of Feminism. Nothing kills a civilization faster than when the women try to take over.


    ------------------------------------

    The collaps of the Soviet Union was both a result of the inherent flaws of communism and or the underlying strong nationalistic feeling held by many of that empires territories, including Russia. In-fact the empire could have continued almost indefinitly through the use of its terror mechanisms which very successfully kept the populance in line. Only the fact that the leaders let go of that mechanism allowed nationalism to break up the empire. You must observe that the Chinese have tried to adapt to some reforms while holding on to their power and terror machine. Several things keep outside agencies from destroying the remains of these powers at the times of their vulnerability, that being WMD technology which makes it not worth the loses to make the effort and the remains of the enlightenment ideals that discourage military aggression.

    As for CIV III, an implementation of some form of world engagement would be welcome, as done in 'Apha Centuri' and 'Empire of the Fadding Suns.' But it should not dominate the game play.

    SOMETHING has to be done about the game, as currently it is just a race down the tech tree and pumping out as many units as you can. Not a whole lot different then the originial early 80's 'Empire' game.

  • #2
    inherent flaws of communism
    more like the inherent flaws of human nature if you ask me.
    "I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
    - Ender, from Ender's Game by Orson Scott Card

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    • #3
      Many of the 'advances' in CIV (what ever flavor) are poorly thought out and rather arbitrary. Take for example 'Nationalism' and 'Philosophy'. ...... Philosophy is not some generic ticket on the way to something useful,

      Quite a few people dislike the mishmash of techs that have been put into the civ genre games. I much prefer more specific technologies with slightly more general but related units and buildings. Then finally the consequences on your empire being the generic side of it.

      For example - You discover/invent the steam engine. This allows you to build railways and factories, as they provided the power to both. The cultural effect is thus the industrial revolution.

      Off on a slight tangent there.....
      One day Canada will rule the world, and then we'll all be sorry.

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      • #4
        You make a valid point, but as Tom Cadwell put it:

        "A game should only be realistic if it enhances the gameplay." (paraphrase)

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        • #5
          The point being that the current 'unrealistic' advances offer very little to game play. It just seems like they ran out of ideas and made some very hasty, thoughtless, decisions as to what advances should do.

          As a result, my CIV games are inverably similar, and there are no real choices, just follow the path down the tech tree and build everything.
          Also, just because you know about something, like nationalism, doesn't mean that it is implemented.

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          • #6
            One sure sign of the impending decline of an empire is the rise of Feminism. Nothing kills a civilization faster than when the women try to take over.


            I liked alot of what you had to say until you turned into a ******. Sorry pal . .
            -connorkimbro
            "We're losing the war on AIDS. And drugs. And poverty. And terror. But we sure took it to those Nazis. Man, those were the days."

            -theonion.com

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            • #7
              One sure sign of the impending decline of an empire is the rise of Feminism. Nothing kills a civilization faster than when the women try to take over.
              That is such a terrible statement to make. Women don't try to take over, what they try to do is contribute, which is the same thing men do. You need to keep stupid comments to yourself.

              As a result, my CIV games are inverably similar, and there are no real choices, just follow the path down the tech tree and build everything.
              What's your point? The tech tree is set up to show how certain advances lead to new advances in technology. The basic premise of the tech tree is fine. The tech tree does need improvements in adding techs, modifying techs, and replacing techs in certain areas. Overall the concept of the tech tree is good. If you are so fanatically against it why do you play Civ?

              Also, just because you know about something, like nationalism, doesn't mean that it is implemented.
              Yeah, we do know that Nationalism is implemented. It has been confirmed by Firaxis. Although, Nationalism as a gov. choice hasn't been confirmed by Firaxis (I'm 99% sure). Plus, rarely do any informed posters claim that certain things will be implemented into the game when Firaxis hasn't confirmed it. Don't go running your mouth about something you are very unaware about.
              However, it is difficult to believe that 2 times 2 does not equal 4; does that make it true? On the other hand, is it really so difficult simply to accept everything that one has been brought up on and that has gradually struck deep roots – what is considered truth in the circle of moreover, really comforts and elevates man? Is that more difficult than to strike new paths, fighting the habitual, experiencing the insecurity of independence and the frequent wavering of one’s feelings and even one’s conscience, proceeding often without any consolation, but ever with the eternal goal of the true, the beautiful, and the good? - F.N.

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              • #8
                Re: Empires

                Originally posted by paulmagusnet

                One sure sign of the impending decline of an empire is the rise of Feminism. Nothing kills a civilization faster than when the women try to take over.

                and you have examples to prove this ???
                GM of MAFIA #40 ,#41, #43, #45,#47,#49-#51,#53-#58,#61,#68,#70, #71

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                • #9
                  Re: Empires

                  Originally posted by paulmagusnet
                  You should read the work by historian John Glubb, who studied how and why empires declined and came up with a theory of specific cycle that all empires appear to follow.

                  Many of the 'advances' in CIV (what ever flavor) are poorly thought out and rather arbitrary.
                  You missed the point of civ. It is not a sim of life, it is just a game which is fun to play!

                  There are a lot of people who try to make civ as realistic as possible. That could work out fine, but not allways. For instance, I liked the railways in civ2. No movement points!

                  So that is not realistic, but it sure is fun.

                  By the way, the way ctp(2) handles railways is actually also not realistic. Why should the transport of a tank be much faster than the transport of artillery? The train doesn't move any faster, does it?
                  Member of Official Apolyton Realistic Civers Club.
                  If you can't solve it, it's not a problem--it's reality
                  "All is well your excellency, and that pleases me mightily"

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                  • #10
                    Originally posted by TechWins
                    Yeah, we do know that Nationalism is implemented. It has been confirmed by Firaxis. Although, Nationalism as a gov. choice hasn't been confirmed by Firaxis (I'm 99% sure). Plus, rarely do any informed posters claim that certain things will be implemented into the game when Firaxis hasn't confirmed it. Don't go running your mouth about something you are very unaware about.
                    Ouch! I think you misread his point and he means in Civ. Just because you have researched the theory of Nationalism does not mean you encourage your country to become nationalist. In the same way that in Civ the Industrial age begins before a single factory or railroad has been built, which just does not make any sense. If the tech was "mechanical automation", the product "factories", and the Industrial age was announced when the 10th factory was actually built on the map it would make far more sense than researching "industrialisation".
                    To doubt everything or to believe everything are two equally convenient solutions; both dispense with the necessity of reflection.
                    H.Poincaré

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                    • #11
                      Re: Re: Empires

                      Originally posted by campmajor!
                      By the way, the way ctp(2) handles railways is actually also not realistic. Why should the transport of a tank be much faster than the transport of artillery? The train doesn't move any faster, does it?
                      bizzare but true: russians put their tanks to slide on railways through pripiet marshes during summer 1944 offensive against germans. but i agree that railway should be basically same for every unit....

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                      • #12
                        Originally posted by paulmagusnet
                        Also, just because you know about something, like nationalism, doesn't mean that it is implemented.
                        That is right. But is it so that Democratic governments know nothing about a communist type of government? Of course not. They know it, just didn't implement it....
                        Member of Official Apolyton Realistic Civers Club.
                        If you can't solve it, it's not a problem--it's reality
                        "All is well your excellency, and that pleases me mightily"

                        Comment


                        • #13
                          Re: Re: Re: Empires

                          Originally posted by LaRusso


                          bizzare but true: russians put their tanks to slide on railways through pripiet marshes during summer 1944 offensive against germans. but i agree that railway should be basically same for every unit....
                          May be it reflects the fact that in the era when cavalry is used, trains are slow and in the era tanks are used trains are faster?
                          Member of Official Apolyton Realistic Civers Club.
                          If you can't solve it, it's not a problem--it's reality
                          "All is well your excellency, and that pleases me mightily"

                          Comment


                          • #14
                            Mr techwin, connorkimbo, et al


                            Your very personal attacks are both juvenile and without merit. THOSE are the kind of things you should keep to yourself. I will not respond in kind. If you can express a rational thought or question I can comment upon that.

                            - - - - - -

                            Feminism has nothing to do with the contribution of women, it is an advocacy for superiority and destructive in more ways than constructive. This is not a proper forum for this discussion other than that it is included in the game with such unreserved accolads.

                            - - - - - - -

                            But to be an interesting and enjoyable game, CIV must reflect some reality or it becomes arbitrary and meaningless. Most things that people complain about are divergances from how the game acts and experience of such things in the 'real' world. CIV has not been promoted as an arbitrary 'game' but an expression of how the world takes shape, done in a way that is fun and interesting to manipulate.

                            For example, the rail road makes the game less fun because it acts in a way contrary to how we expect rails to function.

                            It is a pity that the best of CIV classic and CIV CTP can't be combined.

                            - - - - -

                            Rasputin. Thankyou for a rational question.

                            1] There is No record of any amazonian civilization, other than in Greek mythos. I'll accept that there is some reality to that because some of what was thought to be myth has been found in archealogical digs. If it did exist, it died real quick. In any case, of nearly ten millenia of human record (of one form or another) there is no instance of any feminist surviving long enough to leave any trace of its existance.

                            2] Empires tend to follow a generational cycle. Rapid expansion, wealth, welfare, greatworks, decadence and implosion. During the last cycle of decadence and decline, femmenin values begin to replace masculin values (the later Romans began complaining rather vocifferiously in their writings about how the women were taking over). I don't know if it a symtom or a cause of decline, but it is a closely associated situation. This should not be confused with individual leaders. There have been some very good leaders who have been women, but they acted as better men than the men around them at the time.

                            3] In comtemporary times, population specialists discovered that they could reduce birth rates by education women. This was going to be the mainstay of UN sponsered birth control until someone realized the biological consiquences of 'neutering' the best and brightest. (find and read 'tragedy of the commons') If you have even the remotest belief in the biological basis of abilites, you can recognize a negative value here. There are other issues but I don't have room here (nor is it really appropriate). Francis Fugikawa (sp) a contemporary historian and economist has some comments in this area worth reading.

                            IN Game terms, you would have to model an expansion of the labor force, decline in pay accross the board (you just hyper inflated you labor pool), a negative birth rate and a marginal increase in unhappiness.

                            Like it or not, biology has consequences.

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                            • #15
                              You considered those personal attacks? I surely hope you do not go into the OT for your own good.

                              Perhaps if you explain your ideas on how feminism is bad, then you will receive some useful discussion.

                              As far as I can see the only thing that anyone would find bad about it is if they are religious zealots who want women to wear all black and not show any skin on their bodies at all.
                              -->Visit CGN!
                              -->"Production! More Production! Production creates Wealth! Production creates more Jobs!"-Wendell Willkie -1944

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