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  • Granting conquests autonomy (provincial status)

    A feature I find unrealistic is the way you capture cities and they INSTANTLY become assimilated into your culture (I capture Babylon and it's no different from Manchester, except for the location).

    What if you could grant cities/regions autonomy (like my mates the Romans)!?!

    An example of this would be - I capture Marseilles (as you do), grant it autonomy and it becomes part of the English province of France. The units are orange/blue striped and loyal to myself (of course). I am at will to levy taxes on this province and take direct control of units when it pleases me. It would have a de facto leader and there'd have to be diplomacy of sorts.

    In certain circumstances the province could rebel and rejoin France (even a neighbouring country) or declare independance for itself. The causes of rebellion could be levying too much tax, becoming weak (losing a major battle or sliding down the power scale) or being bribed.

    But whilst an English province, I can make any of the cities wholly English by simply moving troops in (a handy feature if you suspect something's in the offing). Anyway, just an idea.
    Art is a science having more than seven variables.

  • #2
    whoah whoah whoah big boy.

    A feature I find unrealistic is the way you capture cities and they INSTANTLY become assimilated into your culture (I capture Babylon and it's no different from Manchester, except for the location).
    read up on culture. if u take a babylonian city, and the city is a big, ancient babylonian city with a high culture rate, the city can revolt back to the original civ, or be really unhappy and hard to manage under your control.

    every population point has a nationality. babylonian civilians arent the same as roman ones.
    "I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
    - Ender, from Ender's Game by Orson Scott Card

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    • #3
      It's been stated that if you take another civ's city over, that has a large culture, you're subduing your self to a large chance of rebellion by that city. So that part of the game has been tweaked a bit to make it more realistiic and hopefully more fun.
      However, it is difficult to believe that 2 times 2 does not equal 4; does that make it true? On the other hand, is it really so difficult simply to accept everything that one has been brought up on and that has gradually struck deep roots – what is considered truth in the circle of moreover, really comforts and elevates man? Is that more difficult than to strike new paths, fighting the habitual, experiencing the insecurity of independence and the frequent wavering of one’s feelings and even one’s conscience, proceeding often without any consolation, but ever with the eternal goal of the true, the beautiful, and the good? - F.N.

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      • #4
        Damn Uberkrux, you just barely beat me out on that post.
        However, it is difficult to believe that 2 times 2 does not equal 4; does that make it true? On the other hand, is it really so difficult simply to accept everything that one has been brought up on and that has gradually struck deep roots – what is considered truth in the circle of moreover, really comforts and elevates man? Is that more difficult than to strike new paths, fighting the habitual, experiencing the insecurity of independence and the frequent wavering of one’s feelings and even one’s conscience, proceeding often without any consolation, but ever with the eternal goal of the true, the beautiful, and the good? - F.N.

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        • #5
          I can't think of any reasonably sized empire, ancient or modern, that didn't grant autonomy to certain provinces. It would be nice if this was reflected to a greater extent in the game.

          The "city that revolts back to its motherland" feature is a cop-out!
          Art is a science having more than seven variables.

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          • #6
            But what would be the strategic use of granting autonomy?
            I can suggest
            1. it reduces the chances for conquered cities to revolt so much, though they still might want total independance one day.
            2. reduces corruption alot, by having a central 'government' there, maybe you'd need another 'palace' here like a governers cityhall / provincial seat. This is a SERIOUS problem in conquering far off cities on large maps.

            What i want to make in my game in the future IS whereby you can issue orders to your sub provinces or close allies/united federal states to 'take that mountain by Madrid' and they would go ahead and do it or 'give me 100 US dollars, not Reubles mind'
            etc.
            I did like Alpha Centauris system , where you could coordinate attacks on 1 city at a time with allies to an extent.

            Be nice if there could be Resistance fighters involved, maybe they can hide out easily in cities that used to be theirs.

            AdmiralPJ
            of the ancient Pigfarming field

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            • #7
              Right, and maybe they'll automatically kick your officials out and make you conquer all over again...

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              • #8
                But what would be the strategic use of granting autonomy?

                1. As you say, it would curtail unrest & corruption - you could expand faster as a result.
                2. You would have a guaranteed trading partner.
                3. The province will expand autonomously (new cities will be founded), adding to your treasury without effort on your part.

                Only Gengis Khan would disapprove!

                Originally posted by Admiral PJ
                Be nice if there could be Resistance fighters involved, maybe they can hide out easily in cities that used to be theirs.
                Resistance would add a nice touch (as long as there's some chance of detection).
                Art is a science having more than seven variables.

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                • #9
                  Originally posted by Recurve
                  I can't think of any reasonably sized empire, ancient or modern, that didn't grant autonomy to certain provinces.
                  Which parts of the USA would you consider autonomous enough that, in Civ terms, they would not be under your control?
                  To doubt everything or to believe everything are two equally convenient solutions; both dispense with the necessity of reflection.
                  H.Poincaré

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                  • #10
                    States have a decent amount of power, although in many cases the federal government demands they have certain laws and sometimes provides grants to states that do what the federal government likes. For example, states get money for having the mimumum drinking age be 21. But in Louisana's case, they see it is more profitable for them to have the drinking age be 18.

                    Anyway, it is the modern way of diplomacy not to conquer nations and declare them your province, but after invading them, installing a regime friendly to you, with a government that has little choice to do as you say.

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                    • #11
                      Re: Granting conquests autonomy (provincial status)

                      Originally posted by Recurve
                      What if you could grant cities/regions autonomy (like my mates the Romans)!?!
                      I think this suggestion is beyond the scope of this game.

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                      • #12
                        Originally posted by Grumbold
                        Which parts of the USA would you consider autonomous enough that, in Civ terms, they would not be under your control?
                        I can think of a few like Puerto Rico, the U.S. Virgin Islands, and in the past Cuba and the Philipines. I know their others but its been a while since my last U.S. history class.
                        About 24,000 people die every day from hunger or hunger-related causes. With a simple click daily at the Hunger Site you can provide food for those who need it.

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                        • #13
                          Re: Re: Granting conquests autonomy (provincial status)

                          Originally posted by joseph1944
                          I think this suggestion is beyond the scope of this game.
                          Not at all!
                          Art is a science having more than seven variables.

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                          • #14
                            Originally posted by Eternal
                            Anyway, it is the modern way of diplomacy not to conquer nations and declare them your province, but after invading them, installing a regime friendly to you, with a government that has little choice to do as you say.
                            Exactly. After WW2, Europe was split up between the U.S./England and the Soviet Union and both sides set up satellite nations. I think it would be neat to incorporate into Civ 3, but I sincerely doubt that will be the case.
                            "Proletarier aller Länder, vereinigt euch!" -- Karl Marx & Friedrich Engels
                            "If you expect a kick in the balls and get a slap in the face, that's a victory." -- Irish proverb

                            Proud member of the Pink Knights of the Roundtable!

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                            • #15
                              just copy the 7kingdoms the model...
                              Co-Founder, Apolyton Civilization Site
                              Co-Owner/Webmaster, Top40-Charts.com | CTO, Apogee Information Systems
                              giannopoulos.info: my non-mobile non-photo news & articles blog

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