You may get some Unnecesary game design details in games,
but it is the details and hidden rules that make a game last so long.. if you keep finding new things in a game each month your more likely to play it for many more months.
I'm working on a big 'epic' game, with a few others off and on,
and I think the best way to add lots of details (as I am intending to) like units with varying fuel and ammo amounts, needing resupply.. is to make it easily manageable by the player, like a transparent interface where , for example, the unit AI would automatically take itself back to base for refueling and the player would be responsible for building/arranging bases and supply outposts (land/sea/air based tankers etc) to refuel the units sufficiently to maximise their offensive abilities.
I guess the devil is in the detail - i think the saying is, meaning we won't know wether games like moo3 or civ3 are good till we can play them for a few months and analyse and look at the details which make up the whole game.
Admiral Pete
continuing author of the game Mantra (details to come someday)
but it is the details and hidden rules that make a game last so long.. if you keep finding new things in a game each month your more likely to play it for many more months.
I'm working on a big 'epic' game, with a few others off and on,
and I think the best way to add lots of details (as I am intending to) like units with varying fuel and ammo amounts, needing resupply.. is to make it easily manageable by the player, like a transparent interface where , for example, the unit AI would automatically take itself back to base for refueling and the player would be responsible for building/arranging bases and supply outposts (land/sea/air based tankers etc) to refuel the units sufficiently to maximise their offensive abilities.
I guess the devil is in the detail - i think the saying is, meaning we won't know wether games like moo3 or civ3 are good till we can play them for a few months and analyse and look at the details which make up the whole game.
Admiral Pete
continuing author of the game Mantra (details to come someday)
Comment