I was searching through and I found a very old post about the U.N. Rather than bring it up again, I thought it might be interesting to see what features people would like to see in an "expanded" U.N. similar to the Planetary Council in SMAC
A few of mine:
The player who builds the U.N. Wonder is on the Security Council, and the 2 strongest civs are also on it.
The Security Council members each have a veto, and can't be removed from the Council unless the civ is destroyed. In this case, the next strongest civ joins the Security Council.
All other civs can elect to be members or non-members. members gain the advantages of free embassies with other nations, as well as a say in global affairs. Non-members are not constrained to the U.N.'s decisions (unless enforced militarily, of course). All nations are invited into the UN when it is built. If they decide to join afterwards, they must be voted in.
In addition to global affairs (non-proliferation, global warming, etc), claims can be made regarding resources and cities.
Any member that does not comply with the ruling is thrown out of the UN and the UN's "peacekeeping" forces immediately attempt to take the objective of the dispute (if a resource or city), or the capital of the nation if the dispute is not oriented on one of those things.
UN members must also select a percentage of their military units to serve as peacekeeping forces. Security members have a larger percentage than normal members, and this percentage can be "bought off" with money, which is used to buy UN controlled units.
If the U.N. ever has less than 4 members (i.e. only the Security Council), it is disbanded for 10 turns and then attempts to reconvene. If there are only 3 civs left in the game, the UN is disbanded permanently.
A few of mine:
The player who builds the U.N. Wonder is on the Security Council, and the 2 strongest civs are also on it.
The Security Council members each have a veto, and can't be removed from the Council unless the civ is destroyed. In this case, the next strongest civ joins the Security Council.
All other civs can elect to be members or non-members. members gain the advantages of free embassies with other nations, as well as a say in global affairs. Non-members are not constrained to the U.N.'s decisions (unless enforced militarily, of course). All nations are invited into the UN when it is built. If they decide to join afterwards, they must be voted in.
In addition to global affairs (non-proliferation, global warming, etc), claims can be made regarding resources and cities.
Any member that does not comply with the ruling is thrown out of the UN and the UN's "peacekeeping" forces immediately attempt to take the objective of the dispute (if a resource or city), or the capital of the nation if the dispute is not oriented on one of those things.
UN members must also select a percentage of their military units to serve as peacekeeping forces. Security members have a larger percentage than normal members, and this percentage can be "bought off" with money, which is used to buy UN controlled units.
If the U.N. ever has less than 4 members (i.e. only the Security Council), it is disbanded for 10 turns and then attempts to reconvene. If there are only 3 civs left in the game, the UN is disbanded permanently.
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