Posts about colonies seem to be getting more and more pessimistic the longer we go without any additional information. To try and counteract a little of the tide I would like to say that even as currently specified I can think of some very good reasons to use colonies under specific circumstances.
There have always been games where a few turns delay in getting a unit, building or wonder completed can make a huge difference. Planting a colony on a luxury good could make a difference to how fast your borders expand to all connected cities. Getting one on a metal could give your those better units to resist an attack with a few turns earlier. Given all the time in the world to scout out the terrain and plan your optimum city based expansion plan, I'm sure colonies could be made almost totally irrelevant. However you should always be fighting to expand faster and further than your opponents and, if used properly, colonies will help to achieve this.
There have always been games where a few turns delay in getting a unit, building or wonder completed can make a huge difference. Planting a colony on a luxury good could make a difference to how fast your borders expand to all connected cities. Getting one on a metal could give your those better units to resist an attack with a few turns earlier. Given all the time in the world to scout out the terrain and plan your optimum city based expansion plan, I'm sure colonies could be made almost totally irrelevant. However you should always be fighting to expand faster and further than your opponents and, if used properly, colonies will help to achieve this.
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