Hey, I really think my two ideas " Maybe a way to have colonies be more worth while could be to have every colony generate one extra trade arrow to every city that it's connected to. As well, as providing the resource(s)." and "Another way could be to have colonies create a small border area. An 9 square colony radius. All resources that are in the radius could be distributed to all the cities, if linked to the colony from the resource then to all the cities." would really add some more value to colonies. What do you all think?
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However, it is difficult to believe that 2 times 2 does not equal 4; does that make it true? On the other hand, is it really so difficult simply to accept everything that one has been brought up on and that has gradually struck deep roots – what is considered truth in the circle of moreover, really comforts and elevates man? Is that more difficult than to strike new paths, fighting the habitual, experiencing the insecurity of independence and the frequent wavering of one’s feelings and even one’s conscience, proceeding often without any consolation, but ever with the eternal goal of the true, the beautiful, and the good? - F.N.
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A colony that produces 9 squares of resources is as productive as a size 8 city. Adding trade arrows is interfering with the role that luxury resources are going to play. Having them farm the square they are built on would not be too bad.To doubt everything or to believe everything are two equally convenient solutions; both dispense with the necessity of reflection.
H.Poincaré
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A colony that produces 9 squares of resources is as productive as a size 8 city. Adding trade arrows is interfering with the role that luxury resources are going to play. Having them farm the square they are built on would not be too bad.
The colony would only add one trade arrow to every city that it's linked to. Colonies provided much trade to their motherland, this would represent the colonies giving back trade. Hnow does the trade arrow affect the luxury resources?
How would this work? "Having them farm the square they are built on would not be too bad."
I do thank you for at least replying to my statements.However, it is difficult to believe that 2 times 2 does not equal 4; does that make it true? On the other hand, is it really so difficult simply to accept everything that one has been brought up on and that has gradually struck deep roots – what is considered truth in the circle of moreover, really comforts and elevates man? Is that more difficult than to strike new paths, fighting the habitual, experiencing the insecurity of independence and the frequent wavering of one’s feelings and even one’s conscience, proceeding often without any consolation, but ever with the eternal goal of the true, the beautiful, and the good? - F.N.
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Originally posted by TechWins
You won't get 9 squares of resources with a 9 tile colony radius, unless there are 9 resources in that radius, which I seriously doubt would ever happen. If you got lucky, at best you might get 4 resources.
The colony would only add one trade arrow to every city that it's linked to. Colonies provided much trade to their motherland, this would represent the colonies giving back trade. Hnow does the trade arrow affect the luxury resources?
How would this work? "Having them farm the square they are built on would not be too bad."To doubt everything or to believe everything are two equally convenient solutions; both dispense with the necessity of reflection.
H.Poincaré
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Originally posted by LightEning
If the colonies are useless, they are made useful. Yet another reason for Firaxis to take its time to tweak the game.
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Well I would take that with a pinch of salt because I haven't seen a screenshot of the game map that reminded me of any time much after the invention of musketeers and factories. The rocket cutscene seems to be their justification for quoting "the entire span of human history". I believe that testing has not yet reached a satisfactory level with the modern era otherwise we would be seeing screenshots of the map with modern city graphics, farmland, railroad and modern units like tanks and fighters. None of the shots give me the feel of a leading world nation.Last edited by Grumbold; July 14, 2001, 00:22.To doubt everything or to believe everything are two equally convenient solutions; both dispense with the necessity of reflection.
H.Poincaré
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I think of it the other way round. We know the game is well into development and that they would like, if possible, to publish it this year. That leaves an increasingly narrow window for anyone to influence their thinking before all the game processes are defined and playtesting is just nibbling at the edges, adding an extra gold to support cost here or removing a trade arrow there.
We only have until they shout "gone gold" or "public beta" because after that the only meaningful discussion will be about the release date. In all likelihood they have already reached the point of no return but we haven't actually seen the screenshots to prove it.To doubt everything or to believe everything are two equally convenient solutions; both dispense with the necessity of reflection.
H.Poincaré
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they would like, if possible, to publish it this year.
We only have until they shout "gone gold" or "public beta" because after that the only meaningful discussion will be about the release date.
but we haven't actually seen the screenshots to prove it.
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I think the reason we dont see more colonies on the screenshots is that Firaxis wants to center the screenshots on the interesting stuff like cities. Colonies would tend to be far away from the cities because of two reasons. First, a city will eventually swallow a colony as its border expands, so you would essentially waste a worker if you built a colony near a city. Secondly, the resources will tend to clump, so you might want a resource clumped elsewhere and you don't want to use 2 pop points to build a city so you choose a colony instead.
Colonies should take time to build, and cities even more time. As they say, Rome wasnt built in a day (and neither was French West Africa!)
Giving a trade arrow to every city with every new colony would definitely make ICS more alluring. A colony connected to a road network should divide the resource equally among the cities on the network. However, giving a trade arrow or two to the nearest city wouldnt be so bad."Proletarier aller Länder, vereinigt euch!" -- Karl Marx & Friedrich Engels
"If you expect a kick in the balls and get a slap in the face, that's a victory." -- Irish proverb
Proud member of the Pink Knights of the Roundtable!
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Question:
Stated above in more than one post is the condition of colonies having their borders grow and take in more than one resource.
Where has Firaxis said this going to be the case? I always thought that a colony would simply bring in the resources from the tile it was on. I am probably wrong, I would just like confirmation. Thanks.About 24,000 people die every day from hunger or hunger-related causes. With a simple click daily at the Hunger Site you can provide food for those who need it.
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Originally posted by tniem
Question:
Stated above in more than one post is the condition of colonies having their borders grow and take in more than one resource.
Where has Firaxis said this going to be the case? I always thought that a colony would simply bring in the resources from the tile it was on. I am probably wrong, I would just like confirmation. Thanks.
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Originally posted by Sabre2th
At the moment, colonies do not have borders and, as far as I know, only cover one square/resource."Proletarier aller Länder, vereinigt euch!" -- Karl Marx & Friedrich Engels
"If you expect a kick in the balls and get a slap in the face, that's a victory." -- Irish proverb
Proud member of the Pink Knights of the Roundtable!
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Why is every one saying "are these colonies useful" I thought it was painfully obvious what the colonies do from looking at the walkthrough on the firaxis site. if something is outside your borders you build a colony and connect a road, thus gaining access to it. I dont think of them a colony colonies more of mining colonies eg the type that sprung up in the west of north America for the gold rush. Once your borders swallow the colony there is no use for it and it is removed from the map, that resource is now part of your country. So I think colonies will be very important in the early game. If they are, the firaxis site showed your first city being built and then a colony being built on silk outside the borders. Though I have been skeptical about the pictures being Mock-ups on other threads"I know not with what weapons WWIII will be fought with, but WWIV will be fought with sticks & stones". Albert Einstein
"To Alcohol, the cause of and solution to all life's problems"- Homer Simpson
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