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If What We Have Seen Of Civ III's Terrain Is All There Is, It Sucks!

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  • If What We Have Seen Of Civ III's Terrain Is All There Is, It Sucks!

    We have just recieved a whole passle of new screenshots, and every one of them is the same as before, terrain-wise. In all the screenshots we've seen to date, we see:

    Brown mountains.

    Pea green rivers and shallows.

    Azure seas.

    Scrubby forests.

    Sandy deserts.

    Arid looking plains, grasslands, and hills.

    In other words, every continent we've seen so far looks like Southern California or the Mediterranean. There is no sense of changing global climatic zones. I've seen no snow-capped mountains, no dense primeval forests, no lush tropical jungles, no icy tundra, no glaciers, no swampy lowlands, no frigid (and blue) northern seas.

    I was really hoping that Firaxis would refine its terrain generator so that it would generate the kinds of climatic variations and zones we find on planet earth. This would only enhance and deepen the exploration experience and offer unique challenges and advantages depending on which climatic zone one inhabited.

    If, instead, the entire Civ-globe is to be Southern California/Mediterranean in appearence, Firaxis has blown it big time, IMHO.
    My most wanted Civ III civ which was missing from Civ II: the ARABS!

  • #2
    I wouldn't leap to conclusions. I would bet good money that they would have more than Brown mountains. Pea green rivers and shallows. Azure seas. Scrubby forests. Sandy deserts. Arid looking plains, grasslands, and hills. .

    I'm sure someone has a link to some pictures with glaciers/tundra for a start.
    One day Canada will rule the world, and then we'll all be sorry.

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    • #3
      Certainly a valid concern considering Firaxis is talking about a "Fall release"! One can still hope they're just holding back the good stuff to surprise us later, right? Right? ...
      I've been on these boards for a long time and I still don't know what to think when it comes to you -- FrantzX, December 21, 2001

      "Yin": Your friendly, neighborhood negative cosmic force.

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      • #4
        I share your optimism Yin........but but......from the way Firaxis has seemed to "handle" the development of civ3.....it wouldn't suprise me if we don't see snow capped mountains.

        The most annoying thing for me so far though is the way the roads are simply pasted on top of the mountains.
        If the voices in my head paid rent, I'd be a very rich man

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        • #5
          "If, instead, the entire Civ-globe is to be Southern California/Mediterranean in appearence, Firaxis has blown it big time, IMHO."

          Blown it big time?

          If Firaxis gave each of you a million dollar check you'd all be complaining about the color of the ink.

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          • #6
            image: My vain attempt at posting almost 100 non-spam posts tonight to get up to 400. Well over 30 so not bad. two more nights You know you've been up too long when the milk in the cereal bowl from the breakfast you had at 1:00am because there's nothing else edible in the house starts to congeal and grow like something out of Evolution

            and back to the thread. All I can say is hopefully we'll be able to change the graphics and believe me I'll be one of the first to do so. those mountains are so goddamn ugly. And the roads that should be behind the mountains actually show up in front of them. It's like something from a blenderer's nightmare.
            Destruction is a lot easier than construction. The guy who operates a wrecking ball has a easier time than the architect who has to rebuild the house from the pieces.--- Immortal Wombat.

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            • #7
              Great that's just great almost forty non-spam posts and my last one I have to spam cause I forgot the image typical

              Why can't we upload an image by editing the message??
              Attached Files
              Destruction is a lot easier than construction. The guy who operates a wrecking ball has a easier time than the architect who has to rebuild the house from the pieces.--- Immortal Wombat.

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              • #8
                I agree whole heartedly that the graphics are a major let down. From what I've seen of screen shots, it seems that we are to be subjected yet again to the incredibly ugly knot of roads and railways that the pathetic Firaxis artists seem only to be able to produce. The roads across the mountains are hideous. I find even the grey/black cities to be an eye sore.

                I would rather see a major focus on a pleasing map and landscape, than clever animated units. For at the end of the day, when you sit back to survey your civilisation, it is not the units that catch your eye, but the sprawl of your kingdom.

                Despite this, I believe the game will be worthwhile for the fantastic gameplay improvements. However, it would be nice to have the cake with nice icing though.

                Bkeela.
                Voluntary Human Extinction Movement http://www.vhemt.org/

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                • #9
                  I realy like the graphics. I think they look fresh and will not distract my attention from the game. The only minus I can remember is the river/mountain tile.
                  Somebody told me I should get a signature.

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                  • #10
                    It's a shame that Apolyton don't do official polls anymore.
                    It would be nice to see what people think of the grafics, but theese small polls by anybody has created an inflation in participants.
                    (Couse right now I'd vote for CTPII-graphics.)

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                    • #11
                      Originally posted by Chronus
                      If Firaxis gave each of you a million dollar check you'd all be complaining about the color of the ink.
                      I'd certainly complain about ink so faded the cashier wouldn't accept it! The rest, I'd cash in a hurry then wait for it to clear before coming back to ***** about how bad it was

                      Seriously though, I'd be happier with the colour range and terrain diversity of Civ2.
                      To doubt everything or to believe everything are two equally convenient solutions; both dispense with the necessity of reflection.
                      H.Poincaré

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                      • #12
                        Originally posted by Chronus
                        If Firaxis gave each of you a million dollar check you'd all be complaining about the color of the ink.
                        Nobody told me that was an option

                        The graphics seem way too much like CTP, without the kind of diversity I'd like to see. Completely flat, level terrain with these mountains shooting out of them, rivers whose course ignores local terrain (and physics), and some seriously funny looking mountain roads.

                        I agree with bkeela that an improved overall appearance would make me happier than animated units (which I'll probably turn off it that's an option).

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                        • #13
                          I have to agree that the mountains look a little silly...maybe if they didn't stick out so much, they'd look better. Even better would be mountain ranges, so that mountains that were next to each other would be connected. The mountains that have hills around them look much better, in comparison.

                          I have a feeling that these aren't the final road and river graphics, but I'm having a hard time imagining a simple way to show players that a tile has a road/river, especially on the mountains.

                          I believe if they lowered the terrain a bit, it would have a better overall effect
                          ----
                          "I never let my schooling get in the way of my education" -Mark Twain

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                          • #14
                            Personally I like quite alot of the graphics, including the terrain. I'm not a great believer that everything has to be realistic but it does need to be consistant. And from what I see there is a consistant theme that runs through it. Didn't I read a Firaxis interview where they based the graphics on a particular famous painting? (Not sure which one or what it looks like.)

                            At least I know it is a moutain by looking at it which is 10 times better than SMAC. As to the diverisity there is a fair bit - there are different kind of trees and moutains. Also we are seeing it at a distance - which is needed to have it proper scale.

                            So, basically, I like it!
                            'No room for human error, and really it's thousands of times safer than letting drivers do it. But the one in ten million has come up once again, and the the cause of the accident is sits, something in the silicon.' - The Gold Coast - Kim Stanley Robinson

                            'Feels just like I can take a thousand miles in my stride hey yey' - Oh, Baby - Rhianna

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                            • #15
                              we need better looking irrigation, and a bette color mix.

                              Bluer sea, brown/ white mountains. maybe even green ones (mountines in the jungle)

                              We could have a cpombination of a hill and wood, as well as a plain hill only.

                              i am not sure if too many therrains would be too hard for AI/ PC, but if not than at least existing terrain types copuld be a bit better looking.

                              Hopefully they will allow players to modify terrain and put their own 'imagination' at work.
                              Socrates: "Good is That at which all things aim, If one knows what the good is, one will always do what is good." Brian: "Romanes eunt domus"
                              GW 2013: "and juistin bieber is gay with me and we have 10 kids we live in u.s.a in the white house with obama"

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