In an earlier thread entitled Babarian Hostility=1/Cultural Density: The Solution to ICS, I explained how ICS is solved by making barbarians more hostile and more prone to attack your cities (with greater frequency and numbers) if your culture points is low relative to the number of cities you have. This makes it impossible to build too many cities and neglect development as the barbarian hordes will simply become too overwhelming at some point. I still believe this is a good model for defeating ICS and also encourages more even development and discourages over-expansion.
However, there is another model which is very simple and will also defeat ICS. In addition, it also solves many other problems as well.
This model is the "maximum number of shared tiles" model and it is a very simple model. Everytime you want to build a new city, it is allowed only if the the new city and all neighboring cities do not share more than a certain number of tiles once that new city is built.
Therefore the new city itself cannot share more than a certain number of tiles with its neighbors. Furthermore, the new city cannot cause the older, neighboring cities to share more than a certain number of tiles.
This will force cities to be more evenly spaced apart. The number of sharable tiles could be alterable in a txt file but should be determined by playtesting to see what works best. At the most extreme, zero sharable tiles would mean no overlap is allowed at all but I think a number like 8 would be good.
By forcing cities to be further apart, ICS is effectively dead because it is simply impossible to build too many cities if they are forced to be further apart than currently allowed. (In Civ2, the only limiting is that you cannot build a new city inside the borders of an existing city so this idea is really just an extension/improvement of that).
However, there is another model which is very simple and will also defeat ICS. In addition, it also solves many other problems as well.
This model is the "maximum number of shared tiles" model and it is a very simple model. Everytime you want to build a new city, it is allowed only if the the new city and all neighboring cities do not share more than a certain number of tiles once that new city is built.
Therefore the new city itself cannot share more than a certain number of tiles with its neighbors. Furthermore, the new city cannot cause the older, neighboring cities to share more than a certain number of tiles.
This will force cities to be more evenly spaced apart. The number of sharable tiles could be alterable in a txt file but should be determined by playtesting to see what works best. At the most extreme, zero sharable tiles would mean no overlap is allowed at all but I think a number like 8 would be good.
By forcing cities to be further apart, ICS is effectively dead because it is simply impossible to build too many cities if they are forced to be further apart than currently allowed. (In Civ2, the only limiting is that you cannot build a new city inside the borders of an existing city so this idea is really just an extension/improvement of that).
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