especially in early ages, i think a citys border wich is expanding near a river, should stop at the river and expand further in other directuins rather than crossing the river (unless the civ have a city on both sides of the river., mountains should also slow down the advance of borders but in a different way. i think when two civs borders touch, the should stay that way, unless you take over their city. so if your culture is higher than theirs, it should not push back their borders. that would also fix the problem in smac where you could build a city near the border and gain extra land.. well i really hope thats how borders will be in civ3 and i hope not too many topics have been made about this earlier..
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well its already been stated that higher cultures will eventually creep onto enemy borders, and perhaps even ENGULF enemy cities.
and there are a ton of border threads, dolt.
anyway, i do like your idea of borders being influenced by geographical terrain, though i believe it has not been implimented.
i remember a huge debate in a screenshot, a mountain or hill was in a city's border.
not sure if that means anything, btu i think geography plays a minute role, if any at all."I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
- Ender, from Ender's Game by Orson Scott Card
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Geography should definitely affect borders, as in real life borders are often marked by a river or mountain range, and in straight lines on relatively featureless terrain (take a look at the Sahara; in Arabia, there are no established borders in the desert). Culture also affects borders, too. Territories with a dominant culture sometimes do engulf smaller cultures, like Prussia in the Zollverein before 1870. Before that, Germany as we know it was a bunch of weak, separate states.
Would you own half a tile if a river divided it?
It's probably too late to make any major changes in the borders like that. They have to finish up the program and get it ready for beta testing soon, and Firaxis seems fixed on that goal as they haven't had time to update their website!
Civ fans:
Firaxis:"Proletarier aller Länder, vereinigt euch!" -- Karl Marx & Friedrich Engels
"If you expect a kick in the balls and get a slap in the face, that's a victory." -- Irish proverb
Proud member of the Pink Knights of the Roundtable!
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screw youHowever, it is difficult to believe that 2 times 2 does not equal 4; does that make it true? On the other hand, is it really so difficult simply to accept everything that one has been brought up on and that has gradually struck deep roots – what is considered truth in the circle of moreover, really comforts and elevates man? Is that more difficult than to strike new paths, fighting the habitual, experiencing the insecurity of independence and the frequent wavering of one’s feelings and even one’s conscience, proceeding often without any consolation, but ever with the eternal goal of the true, the beautiful, and the good? - F.N.
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he called me a dolt... can you read or did you just skip that part?
i think rivers should be between land tiles, not as part of them, so you could have 1/2 tiles and quarter tiles where cities cant be made.... maybe not in civ3 though but id be nice...
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What the hell's a dolt, anyways?However, it is difficult to believe that 2 times 2 does not equal 4; does that make it true? On the other hand, is it really so difficult simply to accept everything that one has been brought up on and that has gradually struck deep roots – what is considered truth in the circle of moreover, really comforts and elevates man? Is that more difficult than to strike new paths, fighting the habitual, experiencing the insecurity of independence and the frequent wavering of one’s feelings and even one’s conscience, proceeding often without any consolation, but ever with the eternal goal of the true, the beautiful, and the good? - F.N.
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I agree with Ancient that SMAC-style "instant border-boxing" should be avoided in Civ-3. This have already been fixed however since present preview-info suggests that each newly founded city always start out with no culture-borders at all - regardless how culturally advanced the rest of the empire is. Sure, some Wonders gives you a free border-layer, but hopefully only too more established & advanced cities - or IF they add something to newly founded 1-pop cities (that belonges to mature and culturally advanced empires); then only max 1 layer of 8 tiles - never more then that.
I really hope that each 1-pop newbie-city always must "earn" its own culture-borders the hard way (regardless of the cultural status of the rest of the empire), instead of getting these borders instantly for free - as in SMAC. Otherwise we get the same annoing "instant border-boxing" phenomenon in all mid & late- Civ-3 game-eras, then all (well most) Civs is culturally advanced. I would hate that.
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Once the first border-layer of 8 tiles have been established though, a tiny city belonging to a culturally superior empire should never be allowed to be "swallowed up" by borders belonging to more established and powerful forreign cities - but who happens to belong to a culturally more inferior empire.
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What about mountain- and river-slowed down border-expansions? Well, as long as it isnt too calculate-intensive for the AI to handle - why not? It would certainly make borders expand more irregulary = more naturally. I would suggest not making the idea more complicated then it has to be, though.
I think that rivers should slow down (detract or set back) the border-expansions by 1 layer at all river-tiles - provided that you havent founded your city directly on top of a river (perhaps in a large river-delta). If the latter is true, then any river-dipended border slow-downs gets bypassed, unless there are some regular terrain-types in between. Mountains should set back the border-expansions by 2 layers at all mountain-tiles. Several tiles deep mountain-ranges should always count as max 3 layers set back - never more then that.Last edited by Ralf; July 8, 2001, 01:05.
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Originally posted by UberKruX
well its already been stated that higher cultures will eventually creep onto enemy borders, and perhaps even ENGULF enemy cities.
On the insult front, I don't think a smiley makes up for a derogatory comment. The statement would have stood up quite nicely without it. Insult someone and you lay yourself open to be insulted back. A joking tone of voice cannot be expressed in text.To doubt everything or to believe everything are two equally convenient solutions; both dispense with the necessity of reflection.
H.Poincaré
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no, I really don't like the idea of your own borders shrinking just because the other civ's got stronger culture. SO unrealistic.I mean, if Norway would build more museums, would Sweden shrink? Eh?
You should have a map interface in the diplomacy screen so you could decide exactly what areas will belong to who etc. Or atleast after negotiating eith the neighbour Civ fot the first time, you both have accepted eachother, and the borders stand permanent.
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Originally posted by uncle_funk
no, I really don't like the idea of your own borders shrinking just because the other civ's got stronger culture. SO unrealistic.I mean, if Norway would build more museums, would Sweden shrink? Eh?
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Originally posted by Sabre2th
He did call you a dolt, but he had a smiley next to it. Or can't you read?
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I think it would be nifty if exploring units (settlers, military, and explorers) could "carry the flag" with them, allowing the civilization to claim areas for expansion. These units would be allowed to (on command) plant border flags, which then would be traced back to the inhabited areas of the civilization."I say shoot'em all and let God sort it out in the end!
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