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Animation Movement with the units - somethings ugly!

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  • Animation Movement with the units - somethings ugly!

    tiny wee rant

    I noticed in one of the videos of Civ3, that when the unit ran from one tile to a tile 2-3 tiles away, the unit would stop for half a second on each tile on the way.

    Can you make it so that it runs or moves smoothly from one terrain to the other without making any quick stops? Looks weird
    Last edited by Guest; July 6, 2001, 18:02.

  • #2
    Good point. You should be able to toggle:

    1. Units stop momentarily at each square? Y/N
    2. Units "warp" to each location (no in-transit movement shown)? Y/N
    3. Units are NOT animated? Y/N

    etc...

    I hate anything that slows the game down and only looks good the first 30 minutes anyway.
    I've been on these boards for a long time and I still don't know what to think when it comes to you -- FrantzX, December 21, 2001

    "Yin": Your friendly, neighborhood negative cosmic force.

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    • #3
      I hope that everything runs just as smoothly as Civ2 did.
      However, it is difficult to believe that 2 times 2 does not equal 4; does that make it true? On the other hand, is it really so difficult simply to accept everything that one has been brought up on and that has gradually struck deep roots – what is considered truth in the circle of moreover, really comforts and elevates man? Is that more difficult than to strike new paths, fighting the habitual, experiencing the insecurity of independence and the frequent wavering of one’s feelings and even one’s conscience, proceeding often without any consolation, but ever with the eternal goal of the true, the beautiful, and the good? - F.N.

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      • #4
        Re: Animation Movement with the units - somethings ugly!

        Originally posted by ContradictioN
        tiny wee rant

        I noticed in one of the videos of Civ3, that when the unit ran from one tile to a tile 2-3 tiles away, the unit would stop for half a second on each tile on the way.
        Hmmm, I wonder if it's an intentional stop or a side effect of computer checking for units and terrain revealed in new position, computing "line of sight" for moving unit.

        If so, Firaxis can still make it an option, with a little change to Yin26 proposal:
        1. Upgrade to Pentium 4 or Athlon 1.4GHz, 256MB RAM? Y/N

        2. Units "warp" to each location (no in-transit movement shown)? Y/N
        3. Units are NOT animated? Y/N
        "We are reducing all the complexity of billions of people over 6000 years into a Civ box. Let me say: That's not only a PkZip effort....it's a real 'picture to Jpeg heavy loss in translation' kind of thing."
        - Admiral Naismith

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        • #5
          If they have different speed toggles, in addition to what yin suggested, like Heroes of Might and Magic III has, the game might be quickly adjusted.

          Example:

          Your Movement
          -
          Slow
          Average
          Fast
          Jump (Unit just appears where moved)

          Enemy Movement
          -
          Slow
          Average
          Fast
          Do not show
          -->Visit CGN!
          -->"Production! More Production! Production creates Wealth! Production creates more Jobs!"-Wendell Willkie -1944

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          • #6
            maybe they NEED TO FINISH THEY GAME!!
            "Nuke em all, let god sort it out!"

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            • #7
              VERY important :

              There was a small detail in CTP2 and in SMAC that caused me to HATE CTP2 and drastically reduced the amount of time I played SMAC.

              When a unit gets a goto order with the mouse, in Civ2 you can see how it moves from a tile to tile, but it all goes very fast. So it shows how the unit moves, and I like it, but it also takes very short period of time.
              But in both SMAC and CTP2 the unit stops on every square, waits there and then moves to the next square. So when you have lots of units to move in one turn, the game becomes a long, tedious nightmare. Because to move a single unit to a distanse of 10 squares takes many seconds, comparing to maximum 2 seconds in Civ2.
              "Beware of he who would deny you access to information, for in his heart he dreams himself your master" - Commissioner Pravin Lal.

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              • #8
                splangy:

                Eli:

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                • #9
                  Splangy, I roll my eyes, because I know they still have to finish the game, I just want to make sure that they are aware of how annoying that little problem is, because I want to make sure that Civ3 doesn't have any or too many annoying bits in it that disappoint people. CtP 1/2 could have been good, but there were just too many little problems (like the movement). The little things can also put you off the rest of the game. I just want to make sure Firaxis realises this one problem.

                  infact, I think that if CtP hadn't had this problem, I would have liked it and played it a lot, lot more.

                  It did get so annoying, that I turned off the animations, but after a while I didn't like that either, I prefered to have animations, but that annoyed me soon afterwards again too. I couldn't win!

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