Announcement

Collapse
No announcement yet.

the option to controlll all citys at once must be able to be chosen!

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • #16
    States have been discussed before and I have always liked the concept in many of the possible facets. I agree with ancient on this one.

    CTP box was also a good addition to the civ series I would like to see a combination of the two if possible.



    edited: due to word choice
    About 24,000 people die every day from hunger or hunger-related causes. With a simple click daily at the Hunger Site you can provide food for those who need it.

    Comment


    • #17
      i liked the build queue avaialble in ctp .. makes it much easier to control ...
      GM of MAFIA #40 ,#41, #43, #45,#47,#49-#51,#53-#58,#61,#68,#70, #71

      Comment


      • #18
        Originally posted by tniem
        CTP box was also a good addition to the civ series I would like to see a combination of the two if possible.
        Heretic!
        12-17-10 Mohamed Bouazizi NEVER FORGET
        Stadtluft Macht Frei
        Killing it is the new killing it
        Ultima Ratio Regum

        Comment


        • #19
          hehehe i actualy have found that some one installed CTP on my spare computr at work, boss would get mad if he knew that..
          GM of MAFIA #40 ,#41, #43, #45,#47,#49-#51,#53-#58,#61,#68,#70, #71

          Comment


          • #20
            I don't know if I like the idea of states as anything more than a cool graphical feature. If we think about it in Civ terms, a state would be comprised of 1,2 or perhaps 3 cities depending on the size of the state. For instance, if we want New York state, it would be comprised of New York City. California would probably be Los Angeles, San Francisco, and possibly San Diego.

            How could it be implemented? Maybe if two point system is used: 1. the city is within x squares of another city and
            2. a one time random number generator comes up positive (chance halves if the close city is already part of a state)

            Alternatively, you could just have the player organize states by selecting which cities would be in which states, (the distance rule applies) or none at all

            In terms of game use, perhaps cities within states can help each other slightly in some way, but gain a penalty when doing the same with cities outside of the state. Trade would be an obvious choice, but others exist. Or unhappiness caused by the military is negated when in the state, but is increased when out of the state.
            ----
            "I never let my schooling get in the way of my education" -Mark Twain

            Comment

            Working...
            X