Frankly, I'd rather have people working on the game and implementing all the great stuff they want to put in, rather than telling us all about all the cool features they want to put in.
I think Firaxis is being smart about this. If you release all the information about the game, how it plays, etc, etc - what is left to discover in the game? Especially a game like Civ. Part of the addictiveness of the games was discovering all the cool things you could do. Why would I want to know how to beat the game before I even get it? That's no fun.
At the same time, I can understand a desire for information. But the Internet has been the bane of computer designers. People want information about products NOW! But the designers are in a hard place: do they release every bit of information, hoping that none of the promised features get cut out of the game? Or do they release miniscule bits of reliable info, but risk the indignation of fans who have nothing better to do than dissect their every move on message boards?
Before the Internet, designers did a few magazine interviews. They had a month or more before they had to release new info, if they released any at all.
The fact is, we've all become information crazy. I'm guilty of it as well. Why? Because it's fun to hear and learn about the things you're looking forward to seeing. It's happening in every type of media: movies, games, books- anything under the sun is right now being discussed by fans. The fans comments can be a useful tool for developers, but the requests for constant information are a headache.
I think Firaxis is being smart about this. If you release all the information about the game, how it plays, etc, etc - what is left to discover in the game? Especially a game like Civ. Part of the addictiveness of the games was discovering all the cool things you could do. Why would I want to know how to beat the game before I even get it? That's no fun.
At the same time, I can understand a desire for information. But the Internet has been the bane of computer designers. People want information about products NOW! But the designers are in a hard place: do they release every bit of information, hoping that none of the promised features get cut out of the game? Or do they release miniscule bits of reliable info, but risk the indignation of fans who have nothing better to do than dissect their every move on message boards?

The fact is, we've all become information crazy. I'm guilty of it as well. Why? Because it's fun to hear and learn about the things you're looking forward to seeing. It's happening in every type of media: movies, games, books- anything under the sun is right now being discussed by fans. The fans comments can be a useful tool for developers, but the requests for constant information are a headache.
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