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  • About resources and building units with them.

    There is something that i dont have clear, i need resources in order to build units, but, if i only have one square of iron, ill be able to build as many units in any city of my empire that requires iron?. With this i wanna say that, if there isnt a limitation in the number of units that can be built per square of resource, should be. Or perhaps, it already is, like i saw in some shots, i have 15 of iron, so i can only build 15 units at the same time?. mmh, im little confused.

    A_V
    Roman: Civilization belongs to the civilized. Attila: It belogs to those who have the power to conquer it. Me: Nope, it belongs to me. Coz ive paid 50 bucks and it has a 30 days satisfaction guarantee.
    Asesino_Virtual

  • #2
    Re: About resources and building units with them.

    Originally posted by Asesino_Virtual
    There is something that I don't have clear, I need resources in order to build units, but, if I only have one square of iron, ill be able to build as many units in any city of my empire that requires iron?. With this I want to say that, if there isn't a limitation in the number of units that can be built per square of resource, should be. Or perhaps, it already is, like I saw in some shots, I have 15 of iron, so I can only build 15 units at the same time?. Hmm, I'm little confused.
    You must connect the resource (Iron) to all of your cities by roads. Only the cities that are connect to the resource can build that unit. Firaxis has not said there will be a limit on units. However they did say the resources can be depleted (gong/no more), and then you will have to find another source of Iron, either by trade or another Iron deposit.

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    • #3
      I think this concept is brilliant ROFL


      Imagine if you owned all iron on the planet, LOL!!

      Can you imagine what other civilizations would turn out like? Civs without Iron? LOL

      I would laugh my head off

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      • #4
        This brings up another question, Firaxis, do you need certain resources in order to discover a technology?

        I think it would be quite good and interesting if it was done properly.

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        • #5
          Resources to discover a technology is a good idea- providing that the number of resources is reasonable...

          Hopefully Firaxis will answer this question or include it in the game.
          -->Visit CGN!
          -->"Production! More Production! Production creates Wealth! Production creates more Jobs!"-Wendell Willkie -1944

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          • #6
            This brings up another question, Firaxis, do you need certain resources in order to discover a technology?
            I don't like that because it would slow down the research of technology. It would be too difficult to have all the resources just so you could research everything.

            There is something that i dont have clear, i need resources in order to build units, but, if i only have one square of iron, ill be able to build as many units in any city of my empire that requires iron?. With this i wanna say that, if there isnt a limitation in the number of units that can be built per square of resource, should be. Or perhaps, it already is, like i saw in some shots, i have 15 of iron, so i can only build 15 units at the same time?. mmh, im little confused.
            No way can it only be one unit per resource. It would be way too hard to ever get any units built.
            However, it is difficult to believe that 2 times 2 does not equal 4; does that make it true? On the other hand, is it really so difficult simply to accept everything that one has been brought up on and that has gradually struck deep roots – what is considered truth in the circle of moreover, really comforts and elevates man? Is that more difficult than to strike new paths, fighting the habitual, experiencing the insecurity of independence and the frequent wavering of one’s feelings and even one’s conscience, proceeding often without any consolation, but ever with the eternal goal of the true, the beautiful, and the good? - F.N.

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            • #7
              There are not that many advances to go through tho..

              and people have been complaining about that..

              So maybe making the feature of discovering advances more interesting and difficult will fix that..?

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              • #8
                Firaxis has said when the discovery is compete, then the resource will be visible.

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                • #9
                  I mean for instance, if I needed a sewer system, I would need iron for the piping, so in order to invent a sewage I would need iron so that my scientists can work out a way to make a sewage system

                  ok too complicated maybe

                  ok maybe only certain advances require a resource then?

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                  • #10
                    It should really be all techs require resources or no techs require resources... If it was variable- there would be problems in determining the worth of the technology vs. the cost of developing the technology.
                    -->Visit CGN!
                    -->"Production! More Production! Production creates Wealth! Production creates more Jobs!"-Wendell Willkie -1944

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                    • #11
                      Originally posted by ContradictioN
                      I mean for instance, if I needed a sewer system, I would need iron for the piping, so in order to invent a sewage I would need iron so that my scientists can work out a way to make a sewage system
                      Well, we know units need resources, do buildings? I hope so, at least modern buildings such as factories needing iron for steel. Don't know enough about the other resources to think about other required resources.

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                      • #12
                        Originally posted by SerapisIV
                        Well, we know units need resources, do buildings? I hope so, at least modern buildings such as factories needing iron for steel.
                        Only units needs special resources. And thank Firaxis for that.

                        If buildings and techs needed resources as well, they would have told us by now. Why release info about the connection between resources and units, but not between recources and buildings and/or techs? It wouldnt make any sense.

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                        • #13
                          Originally posted by Ralf
                          Only units needs special resources. And thank Firaxis for that.

                          If buildings and techs needed resources as well, they would have told us by now. Why release info about the connection between resources and units, but not between recources and buildings and/or techs? It wouldnt make any sense.
                          Are you sure? I tend to agree with what you say, but heck, we haven't even seen the combat system work yet and with resources being a game-wide concept effecting all aspects of gameplay, why not effecting building construction as well?

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                          • #14
                            Originally posted by ContradictioN
                            I mean for instance, if I needed a sewer system, I would need iron for the piping, so in order to invent a sewage I would need iron so that my scientists can work out a way to make a sewage system

                            ok too complicated maybe

                            ok maybe only certain advances require a resource then?
                            I like the idea but I think it should only apply to more advanced structures like research labs, robotics plants etc. Basic infrastructure shouldn't have resource requirements, otherwise bad luck with resources can slow down your infrastructure development to the point where you never really get off the ground. The alternative would be to make the basic building materials (eg stone) widely available, which kind of negates the point.


                            Rich
                            "You no take Candle!"
                            - a unnamed Kobold.

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                            • #15
                              In fact they could use this concept with about everything.
                              You need wood to build phalanx, not really a special resource, but that means that no city that doesn't have any wood in it's surrounding can't build them.

                              And of course the woods will become smaller when more units are made, so you have to build new woods now and then. (or pherhaps maintain an area where you keep them)

                              Same with concrete, you need sand to build concrete.
                              In that way the original less interesting tiles like forest and desert suddenly become more valuable.

                              CyberShy
                              Formerly known as "CyberShy"
                              Carpe Diem tamen Memento Mori

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