In the Civ1/Civ2, each military unit was supported by surplus shields from a particular city. This idea of support was stupid anyway but it did have the rather bizarre effect of actually sometimes wanting to kill off units in order to free up shields!
Now so far we know that Civ3's military will be supported by the national treasury. But I can imagine that similar suicide raids might be performed to free up money which is also kind of stupid.
Sometime should be done so that people can't get away from using military units like rounds of ammunition and having them slaughtered knowing that you can keep on producing more and more.
Several suggestions have been made in this regard.
1. Morale/War Sentiment - In this model, high casualty rates cause loss of morale and/or happiness so some care is taken to minimize casualties.
2. Population Loss when Military Unit is Built - Of course it can't be just one pop point per unit, but it a "tally" could be kept so that, say, every four units cost one pop point in a city maybe casualties rates start to matter.
Anyway, whatever feature is implemented, sometime ought to be done so that players can't treat the military units like rounds of ammunition. I can't recall that any nation was able to do this for too long, yet in Civ one could do these for 6000 years continuously!
Now so far we know that Civ3's military will be supported by the national treasury. But I can imagine that similar suicide raids might be performed to free up money which is also kind of stupid.
Sometime should be done so that people can't get away from using military units like rounds of ammunition and having them slaughtered knowing that you can keep on producing more and more.
Several suggestions have been made in this regard.
1. Morale/War Sentiment - In this model, high casualty rates cause loss of morale and/or happiness so some care is taken to minimize casualties.
2. Population Loss when Military Unit is Built - Of course it can't be just one pop point per unit, but it a "tally" could be kept so that, say, every four units cost one pop point in a city maybe casualties rates start to matter.
Anyway, whatever feature is implemented, sometime ought to be done so that players can't treat the military units like rounds of ammunition. I can't recall that any nation was able to do this for too long, yet in Civ one could do these for 6000 years continuously!
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