I agree, of course. But if you're gonna hype a game, hype what actually MEANS something to gamers, for goodness sake! Heck, I'd pay $50 for Civ2 again if it had killer AI.
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FGN interview w/ Firaxis...
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Originally posted by Rasputin
Cant access that website from work, did they mention anything about MP ???
FGN Online: What can expect from the multiplayer side of things?
Jeff Briggs: We're working on some cool approaches to multiplayer that we’re not yet ready to talk about.
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Originally posted by yin26
Listen, Diplomacy and Trade are very complex things that will only have meaning in single player if the comp has been thoroughly built around it. The fact that NOTHING has been mentioned of that is cause for concern.
But yes, they could at least give us some principal hints about the AI-guidelines in some future Civ-3 website update. Also, what are their objectives and goals, comparing with the AI in Civ-2 and SMAC, and how (in princip) are they planning to achieve that?
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I know how they can make the game stronger.
Level 7; You will never win, so don't even try it.
Code one; build warriors at a rate of 4 to 1 (human)
Code two; Go find human player city.
Code three; Redirect all AIs warrior to attack the Human player.
Code four; Has the asses fall, a little window come up and ask the human player would he/she like to sit back and watch the AIs kill each other or start a new game.
This is the game some of you are asking for right?
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Originally posted by joseph1944
I know how they can make the game stronger.
Level 7; You will never win, so don't even try it.
Code one; build warriors at a rate of 4 to 1 (human)
Code two; Go find human player city.
Code three; Redirect all AIs warrior to attack the Human player.
Code four; Has the asses fall, a little window come up and ask the human player would he/she like to sit back and watch the AIs kill each other or start a new game.
This is the game some of you are asking for right?12-17-10 Mohamed Bouazizi NEVER FORGET
Stadtluft Macht Frei
Killing it is the new killing it
Ultima Ratio Regum
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Originally posted by KrazyHorse
Just 'cause they're not saying it constantly doesn't mean it ain't there. It's hard to describe to the public what exactly they've done for the AI; that'll just have to wait until we play it.
But maybe that is what the "game balancing" he mentioned is about. They can't say it cause they haven't acheived it, yet."The greatest happiness of life is the conviction that we are loved - loved for ourselves, or rather, loved in spite of ourselves."--Victor Hugo
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Originally posted by KrazyHorse
What?
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YYYEESSS!!!!!! THANKYOU GOD IT'S THIS FALLLL!!!
And more we want more!!
I'm so happpy! When I get back civ 3 might be only a few weeks away. I gotta hug someone ooohh!!!
Best news in months!
Breath breath in out OK...Destruction is a lot easier than construction. The guy who operates a wrecking ball has a easier time than the architect who has to rebuild the house from the pieces.--- Immortal Wombat.
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Originally posted by joseph1944
Its easy. A lot of player want the AI to be the best at everything, moving troops, attacking the Human, using stack formation, build more cities, so if that what they want, all Firaxis has to do is make level 7 so tough that no one, and I mean no can win.To doubt everything or to believe everything are two equally convenient solutions; both dispense with the necessity of reflection.
H.Poincaré
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I don't think Jeff Briggs is a big programmer at Firaxis
As for a cheater level, it's ridiciulously easy to program, but who cares? Players want a challenge, not a decimation.(\__/) 07/07/1937 - Never forget
(='.'=) "Claims demand evidence; extraordinary claims demand extraordinary evidence." -- Carl Sagan
(")_(") "Starting the fire from within."
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Originally posted by Grumbold
Giving the AI 8 queens instead of pawns isn't the same thing at all."Proletarier aller Länder, vereinigt euch!" -- Karl Marx & Friedrich Engels
"If you expect a kick in the balls and get a slap in the face, that's a victory." -- Irish proverb
Proud member of the Pink Knights of the Roundtable!
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