After reading various threads on Infinite City Sprawl (ICS), Civil Wars, and "Rise and Fall of Civs", it became clear to me that a much improved "barbarian" model could solve all three of these issues. With this improved model, fun, gameplay and realism are all increased with little in the way of complexity or difficulty in implementation.
This is what I propose:
1) For Anti-ICS: Many great empires have been brought low by barbarians, especially those that were overextended. Therefore, barbarians should be programmed to look for and seek out such empires. An spawling empire of lots of villages of low population and culture and weakly defended would attract more raids of greater ferocity as such an empire is an attractive target. (Think "Western Roman Empire")
2) Rise & Fall of Civs: Throughout history, "barbarians" have taken over pre-existing Civs to start a brand new Civ in its ruins. Almost always, barbarians that took over cities would start to become "civilized" and found new Civs. The various barbarians that sacked the Western Roman Empire created new civilizations. Franks built the foundation for France. Angle-Saxon barbarians founded England, Visigoths started Spain, etc. This has happened as recently as the late middle ages! The Ottoman Turk "barbarians" took over the Byzantine Empire in 1453 and started a new Civ in its ruins called the Ottoman Empire.
Therefore, I propose that under certain cases, "barbarians" instead of just taking over a city as a Civ2 style "barbarian city", that the barbarian actually transforms that conquered city into a brand new, proper Civ. Just as the Ottoman Turks, Angle-Saxons, Germans, Visigoths had done historically.
3) Insurgencies: Even in Civ2, in some cases, "barbarians" are called "peasant uprisings" although in reality they are nothing more than barbarians under another title. However, this idea could be refined so that the underlying barbarian model could be used to simulate civil wars/insurgencies Basically the mechanics of Idea (2) would be used except that these "barbarians" would be called "rebels" and conquered cities would immediately give rise to a new rebel Civ.
These are just some ideas.
But the bottom line is that "barbarians" should play a much more prominent role in the game than they have in Civ1/Civ2. Historically, "barbarians" have been much more than just the "raiders" that are depicted in Civ1/Civ2.
With a more refined, more historically accurate barbarian model, many issues of balance, gameplay, and realism are simultaneously solved! I hope that Firaxis considers updating and improving the barbarian model that was used in Civ2.
This is what I propose:
1) For Anti-ICS: Many great empires have been brought low by barbarians, especially those that were overextended. Therefore, barbarians should be programmed to look for and seek out such empires. An spawling empire of lots of villages of low population and culture and weakly defended would attract more raids of greater ferocity as such an empire is an attractive target. (Think "Western Roman Empire")
2) Rise & Fall of Civs: Throughout history, "barbarians" have taken over pre-existing Civs to start a brand new Civ in its ruins. Almost always, barbarians that took over cities would start to become "civilized" and found new Civs. The various barbarians that sacked the Western Roman Empire created new civilizations. Franks built the foundation for France. Angle-Saxon barbarians founded England, Visigoths started Spain, etc. This has happened as recently as the late middle ages! The Ottoman Turk "barbarians" took over the Byzantine Empire in 1453 and started a new Civ in its ruins called the Ottoman Empire.
Therefore, I propose that under certain cases, "barbarians" instead of just taking over a city as a Civ2 style "barbarian city", that the barbarian actually transforms that conquered city into a brand new, proper Civ. Just as the Ottoman Turks, Angle-Saxons, Germans, Visigoths had done historically.
3) Insurgencies: Even in Civ2, in some cases, "barbarians" are called "peasant uprisings" although in reality they are nothing more than barbarians under another title. However, this idea could be refined so that the underlying barbarian model could be used to simulate civil wars/insurgencies Basically the mechanics of Idea (2) would be used except that these "barbarians" would be called "rebels" and conquered cities would immediately give rise to a new rebel Civ.
These are just some ideas.
But the bottom line is that "barbarians" should play a much more prominent role in the game than they have in Civ1/Civ2. Historically, "barbarians" have been much more than just the "raiders" that are depicted in Civ1/Civ2.
With a more refined, more historically accurate barbarian model, many issues of balance, gameplay, and realism are simultaneously solved! I hope that Firaxis considers updating and improving the barbarian model that was used in Civ2.
Comment