What really annoyed me in Civ II/SMAC was that happy people/talents didn't work any better than normal people. I mean if you are happy with your life, you will want to give more to the city, or, the forceful way, if you are receiving luxuries/psych, then you will be required to work more.
I think that this should be shown by happy workers producing +1 of each resouce on the square they are working.
I also think that unhappy people/drones wouldn't really be as efficient as normal workers (at the end of the SMAX manuel it says "My pathfinding was sub-par, even for a drone"), which could be shown by them having -1 of every resource on the square they work (unless that makes it negative).
I think that this should be shown by happy workers producing +1 of each resouce on the square they are working.
I also think that unhappy people/drones wouldn't really be as efficient as normal workers (at the end of the SMAX manuel it says "My pathfinding was sub-par, even for a drone"), which could be shown by them having -1 of every resource on the square they work (unless that makes it negative).
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