As you all should know by now, all Civ-3 combat-units now needs access to both special resources & shields in order to be produced, and financial support in order to be maintained. And thats all good and well.
However, What if you face extreme circumstances; then for example half of your founded cities have been conquered, and you (or perhaps more likely; that poor AI-civ) stands a very severe risk of total Civ-extinction? Shouldnt this extraordinary situation, give the loosing empire a very desperate "we will fight for bread alone" financial unit-maintain advantage?
Perhaps should the burden of financial unit-support be temporarily lifted (or at least substantially reduced) from that desperately loosing empire, giving him a last ditch positive factor that maybe can help him achieve some kind of stalemate piece.
If the loosing Civ miraculously manage to turn the tide and start to recapture founded/conquered cities beyond half the original numbers of cities (or, if the loosing Civ manage to achieve a stallmate piece); then this lifted/reduced combat-unit support advantage shouldnt apply anymore.
The good thing about this idea, is that AI-civs are more likely to take advantage of this tweak. Its mostly the strong human player that does the more serious invasion-attempts.
However, What if you face extreme circumstances; then for example half of your founded cities have been conquered, and you (or perhaps more likely; that poor AI-civ) stands a very severe risk of total Civ-extinction? Shouldnt this extraordinary situation, give the loosing empire a very desperate "we will fight for bread alone" financial unit-maintain advantage?
Perhaps should the burden of financial unit-support be temporarily lifted (or at least substantially reduced) from that desperately loosing empire, giving him a last ditch positive factor that maybe can help him achieve some kind of stalemate piece.
If the loosing Civ miraculously manage to turn the tide and start to recapture founded/conquered cities beyond half the original numbers of cities (or, if the loosing Civ manage to achieve a stallmate piece); then this lifted/reduced combat-unit support advantage shouldnt apply anymore.
The good thing about this idea, is that AI-civs are more likely to take advantage of this tweak. Its mostly the strong human player that does the more serious invasion-attempts.
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