Borders should be a very valuable thing. I'm talking about the national borders seperating Civs. I mean my favorite additon to SMAC from Civ2 were the national borders. Not that it was a great system though.
When any of your units are your own national borders they shouldn't cause any unhappiness under any government.
Colonies should expand your borders by a lesser amount than cities.
Things such as fortifications or fortresses (with a unit in it) in the same spot for many years should increase your borders by a small amount (except fortifications or fortresses in other Civs borders).
Borders should also be able to expand out a little past the shoreline into the sea.
When offering a treaty there should be an option "Allow this Civ to enter nation at will with any unit, allow this Civ to only have non-military units enter nation at will, or don't allow any units enter your nation from this Civ" you will select the option for both Civs and the other Civ will have a chance to accept or make counter offer (vice versa for being offered a treaty)(Allies have no restrictions on national borders this option wouldn't be available for an Allied treaty). When other peacefull Civs (you have a non-military units only enter nation treaty option) decide to enter your national borders with a military unit they will automatically be declaring war on you. The AI should be smart enough to know what borders to enter with what untis and to know when they need to enter a nation (even if war is declared). This way you won't have any unwanted units in your territory.
National borders should be available in all stages of the game (i.e. Modern, Ancient, Medieval, etc...). Although, they should become more refined as time goes on. Not by more cities being there either, but by the fact that a better borders system would come into play after an "era" was over and a new "era" has started.
With resources (as well as many other aspects) being involved in the game borders will become very important. That is why I think a very detailed borders system should be put into place. I know some of this or maybe even all of this won't be implemented because of whatever reason, but some of it really does need to be put in the game.
When any of your units are your own national borders they shouldn't cause any unhappiness under any government.
Colonies should expand your borders by a lesser amount than cities.
Things such as fortifications or fortresses (with a unit in it) in the same spot for many years should increase your borders by a small amount (except fortifications or fortresses in other Civs borders).
Borders should also be able to expand out a little past the shoreline into the sea.
When offering a treaty there should be an option "Allow this Civ to enter nation at will with any unit, allow this Civ to only have non-military units enter nation at will, or don't allow any units enter your nation from this Civ" you will select the option for both Civs and the other Civ will have a chance to accept or make counter offer (vice versa for being offered a treaty)(Allies have no restrictions on national borders this option wouldn't be available for an Allied treaty). When other peacefull Civs (you have a non-military units only enter nation treaty option) decide to enter your national borders with a military unit they will automatically be declaring war on you. The AI should be smart enough to know what borders to enter with what untis and to know when they need to enter a nation (even if war is declared). This way you won't have any unwanted units in your territory.
National borders should be available in all stages of the game (i.e. Modern, Ancient, Medieval, etc...). Although, they should become more refined as time goes on. Not by more cities being there either, but by the fact that a better borders system would come into play after an "era" was over and a new "era" has started.
With resources (as well as many other aspects) being involved in the game borders will become very important. That is why I think a very detailed borders system should be put into place. I know some of this or maybe even all of this won't be implemented because of whatever reason, but some of it really does need to be put in the game.
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