Most Civers want the greatest realism possible without sacrificing gameplay and fun. In fact most of the ideas for increasing realism would in fact increase gameplay and fun. However, it is important to distinguish between "literalism" and "realism" and many forumites seem to be unaware of the difference.
For the purposes of this thread, let me make the following definititions:
"Literalism" is when you want details to be accurate, word for word, without the need of abstractions. It is basically the dictionary definition.
"Realism", for me however, is not "literal realism" but "overall historic realism". In other words, what makes sense realistically from a big picture point of view.
It is important to realize that "literalism" sometimes is opposed to "realism" and vice versa but that in that case, we should always favor "realism" (in the overall historic sense) over "literalism".
For example, it is true that the timescale makes movement rates of units "unrealistic" in the literal sense. I mean does it really take centuries to move units in the ancient age or years to move units in the modern age?
However, the point is that the timescale makes sense for overall historic realism. It models technological progress realistically. It also measures Civ expansion and growth realistically. Thus the timescale makes a good trade-off between overall historic realism and literalism. And you must trade-off, lest the game requires a lifetime to play.
Another example is the infinite movement railroads. The literalists would say that since 1 turn=1 year, then infininite movement rates make sense. But the problem is that this is in opposition to overall historic realism.
With infinite RRs, you can do things that simply make no sense. I mean, if I am the USSR, I could deploy my troops all over the place then if I am attacked simultaneously by Japan and Germany, I could active all my troops all over the vast expanse of the country, move them west to attack German troops, then move them all to the other side of the country to attack Japanese troops using infinite movement RRs, then return them to the cities in one turn!
So by arguing that infinite RRs makes sense using "literalism" arguments, you have made the overall game much less "realistic" overall!
What matter to me is overall, big-picture, historical realism. And in a game that spans 6000 years, certain abstractions and compromises need to made so that it doesn't take a lifetime to play. This means that literal realism must be sacrificed. And in call cases where literal realism is not achieved, you simply must interpret the event in an abstract or figurative sense. For example, the leader should be understood as the symbolic embodiment of a nation and not a literal person that lives for 6000 years! Similarly, other abstractions could be used for movement rates.
The point is that "literalism" and "realism" are NOT the same thing! I consider myself an "overall realist" however, many so-called "realists" in this forum are not really "realists" at all but are merely "literalists".
Comment