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  • Cheating Ai

    i was just playing the WW2 Scenario as the Turks, beating on the Russians with my ally, the Axis powers.

    there is a few russian bombers in the red sea, NOT ON A CARRIER, so i say "hey, theyre harmless until the next turn", so i start building fighters but dont BUY them.

    the next turn, all the bombers attack me.

    the bombers from over the ocean refuled somehow and attacked me.

    then Spain joins Russia in attacking me. SPAIN. all of a sudden im bombarded with Spanish CRUISE MISSLES. cruise missles for christ sakes. i checked the intelligence, they didnt have combustion or advanced flight.

    We've already debated that they shouldnt have rockets if they cant fly, (wherever that "Techs without prereqs" thread went), but without combustion or advanced flight, theres no way they had subs or carriers.

    how did the cruise missles hit me?

    I know the AI cheats. Its just a cover up for cheap AI coding.
    "I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
    - Ender, from Ender's Game by Orson Scott Card

  • #2
    Man you really got squired. Unless maybe the bombers died right after they attacked. Could this be true? Were any of the Spanish allied or there own cities even near you? If so they probably refueled from there. I doubt it though on both things you just flat out got fawked up the arse. I try not to use profanity because it offends some people. Although, some times I can't help it.

    I think it's kind of lazy on the programmers part to enable cheating for the AI because they didn't spend enough time on developing a good AI.
    However, it is difficult to believe that 2 times 2 does not equal 4; does that make it true? On the other hand, is it really so difficult simply to accept everything that one has been brought up on and that has gradually struck deep roots – what is considered truth in the circle of moreover, really comforts and elevates man? Is that more difficult than to strike new paths, fighting the habitual, experiencing the insecurity of independence and the frequent wavering of one’s feelings and even one’s conscience, proceeding often without any consolation, but ever with the eternal goal of the true, the beautiful, and the good? - F.N.

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    • #3
      heh. I've seen the computer do that. I've also watched fighter units spend four turns without landing or dying because they were fighting people. The ai is a lazy cheater. But thats the way it is. And thats the way its always been.

      And shame on you for letting them reach the level of aircraft while still retaining their independance. You're just asking for a nuking.
      By working faithfully eight hours a day, you may get to be a boss and work twelve hours a day.

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      • #4
        k7, its the ww2 scenario, and im the turks.

        the Spanish were not first on the adgenda.

        (i took over the entire middle east and was working through africa)
        "I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
        - Ender, from Ender's Game by Orson Scott Card

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        • #5
          Hah. Thats no excuse. ;-)

          They shall all drown in lakes of blood.
          By working faithfully eight hours a day, you may get to be a boss and work twelve hours a day.

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          • #6
            If cheating is needed for a better AI it's oke for me as long as it's not too obvious.

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            • #7
              IMO there are 2 kinds of cheating, one is AI handicap allowing them cheap units, wonders, more gold etc. The other is blatant cheating-breaking the rules of civ such as non refuelling bombers.

              I don't mind AI handicap. In effects it allows the AI to build more, compensating their stupidity with numbers. It is easy to defend(you are almost always stronger and larger than the AIs), and don't disturb the gameplay.

              But blatant cheating or rule breaking should be banned. It is irritating and greatly disturb the gameplay. For example, it is very difficult if not impossible to counter AI's 'bribe cheat'. And the AI's ability to chunk out 30 SS structurals in a turn-from nowhere, is really making the space race unattractive and thus imbalance the gameplay.

              Firaxis cannot be excused for difficulty in moulding a good AI. Time and again civers have expressed the pathetic AI as no.1 priority for improvement. Allowing AI cheating is just showing that they have not done a good job. AI may be poor at micro managing their empires, but better choice of advance research and better AI teaming up should be within reach of programmers. This is the very least hope of mine.

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              • #8
                I tend to be of the opinion that the AI should be made as hard as possible...without cheating, because it is so so annoying when you witness cheating, such as the first post stated. Make the AI agreesive if you must...but not a cheater..(well as much as possible considering the genuine AI programming constraints).
                "Giving money and power to government is like giving whiskey and car keys to teenage boys."
                --P.J. O'Rourke

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                • #9
                  I don´t like the cheating AI too. Aggressive AI - yes. Make the AI to be clever, learning from human, make it hard to win... all that would be fine. But I will hate to learn for Civ3 again wich rules are not make for AI. (Civ2: AI triemes never sunk, things was build ore attack in the same turn when tech discovered, the cruise missles/aircraft cheat, and many, many other things.)

                  But I´m afraid, they will cheat again to make the game harder instad of making a better AI.
                  Arne · Das Civilization Forum

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